Supporting Intrinsic Motivation in a VR Reaction Training Application
(2021) MAMM01 20211Ergonomics and Aerosol Technology
- Abstract
- Studies have validated that supporting basic psychological needs of the self-determination theory (SDT) in video games can affect intrinsic motivation. But it is difficult to find evidence that the same applies to virtual reality (VR) applications, especially by isolating groups of game features that support each of the basic psychological needs. The current thesis apply a user centered design process to develop a reaction training VR application for athletes. Making theory based design choices for implementing features to support two of the basic psychological needs of the SDT. The application implements four different conditions that include features supporting autonomy, competence, the combination of autonomy and competence and a... (More)
- Studies have validated that supporting basic psychological needs of the self-determination theory (SDT) in video games can affect intrinsic motivation. But it is difficult to find evidence that the same applies to virtual reality (VR) applications, especially by isolating groups of game features that support each of the basic psychological needs. The current thesis apply a user centered design process to develop a reaction training VR application for athletes. Making theory based design choices for implementing features to support two of the basic psychological needs of the SDT. The application implements four different conditions that include features supporting autonomy, competence, the combination of autonomy and competence and a baseline condition that do not support either autonomy or competence. A user study is completed to validate the conditions impact on perceived autonomy, competence and game enjoyment. The main contribution of this thesis shows that by including design elements that supports users sense of autonomy and competence, the users can experience increased motivation. However, it also highlights challenges with defining and developing isolated conditions including features that will affect only the intended psychological need. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9044873
- author
- Carlsson, Gabrielle LU and Gjersem, Anne Line LU
- supervisor
-
- Günter Alce LU
- organization
- course
- MAMM01 20211
- year
- 2021
- type
- H2 - Master's Degree (Two Years)
- subject
- keywords
- Self determination theory, Virtual reality, reaction training, autonomy support, competence support
- language
- English
- id
- 9044873
- date added to LUP
- 2021-05-21 13:38:01
- date last changed
- 2021-05-21 13:38:01
@misc{9044873, abstract = {{Studies have validated that supporting basic psychological needs of the self-determination theory (SDT) in video games can affect intrinsic motivation. But it is difficult to find evidence that the same applies to virtual reality (VR) applications, especially by isolating groups of game features that support each of the basic psychological needs. The current thesis apply a user centered design process to develop a reaction training VR application for athletes. Making theory based design choices for implementing features to support two of the basic psychological needs of the SDT. The application implements four different conditions that include features supporting autonomy, competence, the combination of autonomy and competence and a baseline condition that do not support either autonomy or competence. A user study is completed to validate the conditions impact on perceived autonomy, competence and game enjoyment. The main contribution of this thesis shows that by including design elements that supports users sense of autonomy and competence, the users can experience increased motivation. However, it also highlights challenges with defining and developing isolated conditions including features that will affect only the intended psychological need.}}, author = {{Carlsson, Gabrielle and Gjersem, Anne Line}}, language = {{eng}}, note = {{Student Paper}}, title = {{Supporting Intrinsic Motivation in a VR Reaction Training Application}}, year = {{2021}}, }