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Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability

Lachmann, Larissa LU (2022) In Master Thesis Series in Environmental Studies and Sustainability Science MESM02 20221
LUCSUS (Lund University Centre for Sustainability Studies)
Abstract
Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. I applied socio-constructivist learning theory to investigate how sustainability competency can be operationalised in learning outcomes and how these can be translated into game elements. Methodologically, I followed an educational game development structure, including several rounds of playtesting and assessments. Further, translating the learning outcomes into game elements was made possible through a mix of several approaches of different strength. Results showed that sustainability competency remains vague, which requires substantial... (More)
Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. I applied socio-constructivist learning theory to investigate how sustainability competency can be operationalised in learning outcomes and how these can be translated into game elements. Methodologically, I followed an educational game development structure, including several rounds of playtesting and assessments. Further, translating the learning outcomes into game elements was made possible through a mix of several approaches of different strength. Results showed that sustainability competency remains vague, which requires substantial reflection on the theoretical and methodological choices. The game was received very positively from testers, both from an enjoyment and an educational perspective. Results from observations and pre- and post-testing showed learning in almost all sustainability competencies. In combination with another teaching form and more playtime, learning could be enhanced. (Less)
Popular Abstract
Teaching for sustainability requires new methods of teaching that do not only transfer knowledge, but also enable learners to act. Sustainability competency has emerged as a term to describe skills, knowledge and attitudes needed to solve sustainability issues. In this thesis I explore how to develop a board game that fosters such sustainability competencies. I do this by combining theoretical considerations regarding sustainability competency with various approaches to educational game design to create a prototype game. I chose water issues in northeast Germany to exemplify sustainability problems. The resulting game allowed learners to try out different adaptation measures to change the local water cycle. Testing showed that the game... (More)
Teaching for sustainability requires new methods of teaching that do not only transfer knowledge, but also enable learners to act. Sustainability competency has emerged as a term to describe skills, knowledge and attitudes needed to solve sustainability issues. In this thesis I explore how to develop a board game that fosters such sustainability competencies. I do this by combining theoretical considerations regarding sustainability competency with various approaches to educational game design to create a prototype game. I chose water issues in northeast Germany to exemplify sustainability problems. The resulting game allowed learners to try out different adaptation measures to change the local water cycle. Testing showed that the game increases knowledge about the water cycle and adaptation measures and highlights the importance of participation and the complexity behind sustainability problems. While more research is needed regarding the theoretical link between gameplay and learning mechanics, this thesis was successful in finding a way to integrate various sustainability competencies into game design. This can be used by other educational game designers to design games for sustainability issues beyond water-related topics. (Less)
Please use this url to cite or link to this publication:
author
Lachmann, Larissa LU
supervisor
organization
course
MESM02 20221
year
type
H2 - Master's Degree (Two Years)
subject
keywords
Serious Games, ESD, Sustainability competencies, water, educational game design, educational games, sustainability science
publication/series
Master Thesis Series in Environmental Studies and Sustainability Science
report number
2022:035
language
English
id
9086181
date added to LUP
2022-06-10 09:03:06
date last changed
2022-06-10 09:03:06
@misc{9086181,
  abstract     = {{Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. I applied socio-constructivist learning theory to investigate how sustainability competency can be operationalised in learning outcomes and how these can be translated into game elements. Methodologically, I followed an educational game development structure, including several rounds of playtesting and assessments. Further, translating the learning outcomes into game elements was made possible through a mix of several approaches of different strength. Results showed that sustainability competency remains vague, which requires substantial reflection on the theoretical and methodological choices. The game was received very positively from testers, both from an enjoyment and an educational perspective. Results from observations and pre- and post-testing showed learning in almost all sustainability competencies. In combination with another teaching form and more playtime, learning could be enhanced.}},
  author       = {{Lachmann, Larissa}},
  language     = {{eng}},
  note         = {{Student Paper}},
  series       = {{Master Thesis Series in Environmental Studies and Sustainability Science}},
  title        = {{Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability}},
  year         = {{2022}},
}