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Improving the experience of exploring a virtual museum - Lund after 1658

Ramos, Silvia (2009) MAM920 20091
Ergonomics and Aerosol Technology
Abstract
Traditional museums are sometimes static, passive and lifeless. Based on
previous work on interaction techniques in Virtual Reality museums, the aim
of this Master Thesis is to bring this work to the next level. The project will focus on improving the experience of exploring a virtual museum through more realistic modeling and improved navigation and interaction with the objects allocated inside. As a novelty in this kind of virtual museum the interaction is based on the Nintendo Wii controllers -Wiimote and Nunchuck. The Next Engine Desktop 3D Scanner is used to get base meshes for the objects, and Autodesk 3DStudio MAX and Blender are used as modeling tools. The high quality textures for the pictures exhibited in the virtual museum are... (More)
Traditional museums are sometimes static, passive and lifeless. Based on
previous work on interaction techniques in Virtual Reality museums, the aim
of this Master Thesis is to bring this work to the next level. The project will focus on improving the experience of exploring a virtual museum through more realistic modeling and improved navigation and interaction with the objects allocated inside. As a novelty in this kind of virtual museum the interaction is based on the Nintendo Wii controllers -Wiimote and Nunchuck. The Next Engine Desktop 3D Scanner is used to get base meshes for the objects, and Autodesk 3DStudio MAX and Blender are used as modeling tools. The high quality textures for the pictures exhibited in the virtual museum are created with Adobe Photoshop. We implement the navigation and interaction framework with EON Studio. Finally, the Bluetooth stack BlueSoleil and the emulator GlovePIE are the tools selected to connect the Wii controllers to the application. The visual appearance is improved with shadows, and the time of rendering is accelerated using render-to-texture techniques. The final application is a realistic and interactive virtual museum which can successfully be operated with the Nintendo Wii controllers. The result of a subsequent usability test shows that it is highly usable as well. The innovative input devices are very welcome by users in this kind of applications. The use of shadow techniques notably improves the visual appearance and sense of presence when exploring virtual environments. Even if there are still a few aspects which can be improved regarding the interaction, the overall result is very satisfactory. (Less)
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author
Ramos, Silvia
supervisor
organization
course
MAM920 20091
year
type
H2 - Master's Degree (Two Years)
subject
language
English
id
1429705
date added to LUP
2009-10-21 10:44:30
date last changed
2009-10-21 10:44:30
@misc{1429705,
  abstract     = {Traditional museums are sometimes static, passive and lifeless. Based on
previous work on interaction techniques in Virtual Reality museums, the aim
of this Master Thesis is to bring this work to the next level. The project will focus on improving the experience of exploring a virtual museum through more realistic modeling and improved navigation and interaction with the objects allocated inside. As a novelty in this kind of virtual museum the interaction is based on the Nintendo Wii controllers -Wiimote and Nunchuck. The Next Engine Desktop 3D Scanner is used to get base meshes for the objects, and Autodesk 3DStudio MAX and Blender are used as modeling tools. The high quality textures for the pictures exhibited in the virtual museum are created with Adobe Photoshop. We implement the navigation and interaction framework with EON Studio. Finally, the Bluetooth stack BlueSoleil and the emulator GlovePIE are the tools selected to connect the Wii controllers to the application. The visual appearance is improved with shadows, and the time of rendering is accelerated using render-to-texture techniques. The final application is a realistic and interactive virtual museum which can successfully be operated with the Nintendo Wii controllers. The result of a subsequent usability test shows that it is highly usable as well. The innovative input devices are very welcome by users in this kind of applications. The use of shadow techniques notably improves the visual appearance and sense of presence when exploring virtual environments. Even if there are still a few aspects which can be improved regarding the interaction, the overall result is very satisfactory.},
  author       = {Ramos, Silvia},
  language     = {eng},
  note         = {Student Paper},
  title        = {Improving the experience of exploring a virtual museum - Lund after 1658},
  year         = {2009},
}