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Emerging Challenges of ICT in the Digital Era: The Problems with the Recognition and Protection of the Virtual Items as Real Property

Salo, Jannica LU (2011) JAMM05 20111
Department of Law
Abstract
This thesis is a submission for the new modern area of law that is intangible, immaterial and immovable. It can be called as virtual property or virtuality as such. Mainly due to globalization, the 21st century could be regarded as the beginning for a new digitalization era. Along with the expansion and generalization of the use of the Internet, digitalization has created a concept known as virtuality, which has actualized inter alia Massively Multiplayer Online Role-Playing Games (MMORPGs), which offers consumers different kind of fulfillment, entertainment and content for life. These virtual environments are providing a new forum for different kinds of activities and opportunities, similar to the real world activities. This particular... (More)
This thesis is a submission for the new modern area of law that is intangible, immaterial and immovable. It can be called as virtual property or virtuality as such. Mainly due to globalization, the 21st century could be regarded as the beginning for a new digitalization era. Along with the expansion and generalization of the use of the Internet, digitalization has created a concept known as virtuality, which has actualized inter alia Massively Multiplayer Online Role-Playing Games (MMORPGs), which offers consumers different kind of fulfillment, entertainment and content for life. These virtual environments are providing a new forum for different kinds of activities and opportunities, similar to the real world activities. This particular fact becomes crucially problematic when examining from a property aspect as well as from a human right one, namely right to property.
Ownership for a virtual item, its protection and comprehension are the main themes for this Thesis. The purpose is to acknowledge the actual problems as well as the potential problems from property aspect within different MMORPGs and to identify probable reasons for the current situation such as lack of knowledge or understanding towards virtual items and lastly, provide possible solutions. (Less)
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author
Salo, Jannica LU
supervisor
organization
course
JAMM05 20111
year
type
H2 - Master's Degree (Two Years)
subject
language
English
id
1979538
date added to LUP
2011-06-20 14:49:55
date last changed
2011-06-20 14:49:55
@misc{1979538,
  abstract     = {This thesis is a submission for the new modern area of law that is intangible, immaterial and immovable. It can be called as virtual property or virtuality as such. Mainly due to globalization, the 21st century could be regarded as the beginning for a new digitalization era.  Along with the expansion and generalization of the use of the Internet, digitalization has created a concept known as virtuality, which has actualized inter alia Massively Multiplayer Online Role-Playing Games (MMORPGs), which offers consumers different kind of fulfillment, entertainment and content for life. These virtual environments are providing a new forum for different kinds of activities and opportunities, similar to the real world activities. This particular fact becomes crucially problematic when examining from a property aspect as well as from a human right one, namely right to property. 
Ownership for a virtual item, its protection and comprehension are the main themes for this Thesis. The purpose is to acknowledge the actual problems as well as the potential problems from property aspect within different MMORPGs and to identify probable reasons for the current situation such as lack of knowledge or understanding towards virtual items and lastly, provide possible solutions.},
  author       = {Salo, Jannica},
  language     = {eng},
  note         = {Student Paper},
  title        = {Emerging Challenges of ICT in the Digital Era: The Problems with the Recognition and Protection of the Virtual Items as Real Property},
  year         = {2011},
}