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Det digitaliserade hatet: en kvalitativ studie gällande dataspels självreglering av näthat.

Johansson, Anton LU (2017) RÄSK02 20171
Department of Sociology of Law
Abstract (Swedish)
The aim of this essay is to explore cyberbullying and online hate in games with a focus on how the game developers attempt to self-regulate this hate. With the Swedish laws not being in place to protect the victims and sanctioning the offenders this aspect is a clear example of in-formal control. The essay used Barry Zimmerman’s theory about self-regulation. The empirical part of this essay consisted of ten qualitative interviews done online through text. A focus was also put on exploring the subjects thoughts on cyberbullying. The result showed that reporting other players for transgression was a popular method to regulate the population. This was also seen as a working system that was preferred over the use of the court and laws.
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author
Johansson, Anton LU
supervisor
organization
course
RÄSK02 20171
year
type
M2 - Bachelor Degree
subject
keywords
cyberbullying, gaming, online hate, self-regulation
language
Swedish
id
8914196
date added to LUP
2017-06-19 10:17:10
date last changed
2017-07-10 04:10:22
@misc{8914196,
  abstract     = {The aim of this essay is to explore cyberbullying and online hate in games with a focus on how the game developers attempt to self-regulate this hate. With the Swedish laws not being in place to protect the victims and sanctioning the offenders this aspect is a clear example of in-formal control. The essay used Barry Zimmerman’s theory about self-regulation. The empirical part of this essay consisted of ten qualitative interviews done online through text. A focus was also put on exploring the subjects thoughts on cyberbullying. The result showed that reporting other players for transgression was a popular method to regulate the population. This was also seen as a working system that was preferred over the use of the court and laws.},
  author       = {Johansson, Anton},
  keyword      = {cyberbullying,gaming,online hate,self-regulation},
  language     = {swe},
  note         = {Student Paper},
  title        = {Det digitaliserade hatet: en kvalitativ studie gällande dataspels självreglering av näthat.},
  year         = {2017},
}