The Impact of Gamification on Motivation to Learn: A study on Using Gamification to Increase Intrinsic Motivation and the Interaction with Personality
(2021) PSYP01 20211Department of Psychology
- Abstract
- Gamification is a concept which can be used to enhance performance and motivation to learn with the help of game design. The present study aims to investigate the effects of gamification on performance, intrinsic motivation, amotivation, as well as exploring the interactions with personality traits. In two separate studies using a randomized experimental design gamification defined by narrative, avatars, challenge, feedback, and rewards was tested. The results show that people in the gamified conditions scored higher in self-reported intrinsic motivation (d =.40, .80). There was also a significant effect on amotivation in study two (d =.48). However, no differences were found on performance in any of the studies. Results also show that... (More)
- Gamification is a concept which can be used to enhance performance and motivation to learn with the help of game design. The present study aims to investigate the effects of gamification on performance, intrinsic motivation, amotivation, as well as exploring the interactions with personality traits. In two separate studies using a randomized experimental design gamification defined by narrative, avatars, challenge, feedback, and rewards was tested. The results show that people in the gamified conditions scored higher in self-reported intrinsic motivation (d =.40, .80). There was also a significant effect on amotivation in study two (d =.48). However, no differences were found on performance in any of the studies. Results also show that personality interacts with gamification in certain circumstances. The importance of context, age, and application of individual game design elements are also discussed. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9061827
- author
- Persson, Marc LU
- supervisor
- organization
- course
- PSYP01 20211
- year
- 2021
- type
- H2 - Master's Degree (Two Years)
- subject
- keywords
- Gamification, Intrinsic motivation, Amotivation, Narrative, Performance
- language
- English
- id
- 9061827
- date added to LUP
- 2021-08-12 10:53:03
- date last changed
- 2021-08-12 10:53:03
@misc{9061827, abstract = {{Gamification is a concept which can be used to enhance performance and motivation to learn with the help of game design. The present study aims to investigate the effects of gamification on performance, intrinsic motivation, amotivation, as well as exploring the interactions with personality traits. In two separate studies using a randomized experimental design gamification defined by narrative, avatars, challenge, feedback, and rewards was tested. The results show that people in the gamified conditions scored higher in self-reported intrinsic motivation (d =.40, .80). There was also a significant effect on amotivation in study two (d =.48). However, no differences were found on performance in any of the studies. Results also show that personality interacts with gamification in certain circumstances. The importance of context, age, and application of individual game design elements are also discussed.}}, author = {{Persson, Marc}}, language = {{eng}}, note = {{Student Paper}}, title = {{The Impact of Gamification on Motivation to Learn: A study on Using Gamification to Increase Intrinsic Motivation and the Interaction with Personality}}, year = {{2021}}, }