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"Hot hand" in Esports: Quiet Eye Does Not Generalize to Multiple Targets in a Computerized Task

Krajník, Jan LU (2022) PSYP01 20221
Department of Psychology
Abstract
The effect of ”Quiet Eye” (QE), an oculomotor behavior predicting improved performance, has been identified in a variety of sports studies in the past 30 years. Most commonly, longer QE durations and earlier QE onsets results in higher accuracy of the participants. Recently, Dahl et al. (2021) have shown that these findings can be generalized to esports, a newly emerging field of performance psychology. The current study attempted to replicate these findings, while also establishing whether they can be applied to situations where multiple targets are presented on the
screen. In a computerized task, participants were asked to hit the target/s presented on the screen while their eye movements were measured using a high-end remote... (More)
The effect of ”Quiet Eye” (QE), an oculomotor behavior predicting improved performance, has been identified in a variety of sports studies in the past 30 years. Most commonly, longer QE durations and earlier QE onsets results in higher accuracy of the participants. Recently, Dahl et al. (2021) have shown that these findings can be generalized to esports, a newly emerging field of performance psychology. The current study attempted to replicate these findings, while also establishing whether they can be applied to situations where multiple targets are presented on the
screen. In a computerized task, participants were asked to hit the target/s presented on the screen while their eye movements were measured using a high-end remote eye-tracker. We found that longer QE duration and later QE onsets coincided with better performance in a 1-target task. In the 2-target task, QE was present for the first target but not the second. As such we conclude the performance improving parameters of QE in 1-target tasks cannot be generalized for situations where multiple targets are present. (Less)
Please use this url to cite or link to this publication:
author
Krajník, Jan LU
supervisor
organization
course
PSYP01 20221
year
type
H2 - Master's Degree (Two Years)
subject
keywords
Quiet Eye, Eye Tracking, Esports, Gaming, Vision
language
English
id
9090088
date added to LUP
2022-06-17 10:43:58
date last changed
2022-06-17 10:43:58
@misc{9090088,
  abstract     = {{The effect of ”Quiet Eye” (QE), an oculomotor behavior predicting improved performance, has been identified in a variety of sports studies in the past 30 years. Most commonly, longer QE durations and earlier QE onsets results in higher accuracy of the participants. Recently, Dahl et al. (2021) have shown that these findings can be generalized to esports, a newly emerging field of performance psychology. The current study attempted to replicate these findings, while also establishing whether they can be applied to situations where multiple targets are presented on the
screen. In a computerized task, participants were asked to hit the target/s presented on the screen while their eye movements were measured using a high-end remote eye-tracker. We found that longer QE duration and later QE onsets coincided with better performance in a 1-target task. In the 2-target task, QE was present for the first target but not the second. As such we conclude the performance improving parameters of QE in 1-target tasks cannot be generalized for situations where multiple targets are present.}},
  author       = {{Krajník, Jan}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{"Hot hand" in Esports: Quiet Eye Does Not Generalize to Multiple Targets in a Computerized Task}},
  year         = {{2022}},
}