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Designing a Multiplayer Game for Inflight Entertainment Systems

Gustavsson, Linnéa LU and Eriksson, Amanda LU (2022) MAMM01 20221
Ergonomics and Aerosol Technology
Abstract
The global airline industry is a significant market. Every year, millions of people travel by long-haul flights for different purposes. Inflight entertainment (IFE) systems are offered as a service in the aircraft cabin to keep these passengers entertained during the flight. Since IFE can significantly impact the passenger’s journey, aviation companies need to be at the forefront of providing and developing well-developed systems. Furthermore, a feature that can enhance the flight experience is a multiplayer game. Thus, this thesis aims to investigate how to design the user interface (UI) and the user experience (UX) of a multiplayer game suitable for a wide variety of users.

A user-centered design process with a focus on universal... (More)
The global airline industry is a significant market. Every year, millions of people travel by long-haul flights for different purposes. Inflight entertainment (IFE) systems are offered as a service in the aircraft cabin to keep these passengers entertained during the flight. Since IFE can significantly impact the passenger’s journey, aviation companies need to be at the forefront of providing and developing well-developed systems. Furthermore, a feature that can enhance the flight experience is a multiplayer game. Thus, this thesis aims to investigate how to design the user interface (UI) and the user experience (UX) of a multiplayer game suitable for a wide variety of users.

A user-centered design process with a focus on universal design has been followed throughout the project. Additionally, the four main activities of interaction design have been carried out to reach the final result, which is a high fidelity prototype developed in Figma. The result has the potential to be a commercial product if being further developed. Thereby it could both enhance passenger satisfaction and give added business value to the airlines. (Less)
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author
Gustavsson, Linnéa LU and Eriksson, Amanda LU
supervisor
organization
course
MAMM01 20221
year
type
H2 - Master's Degree (Two Years)
subject
keywords
Inflight Entertainment Systems (IFE), Interaction Design, Multiplayer Game, Prototyping, Universal Design, User-Centered Design, User Experience (UX), User Interface (UI)
language
English
id
9091295
date added to LUP
2022-06-22 09:00:10
date last changed
2022-06-22 09:00:10
@misc{9091295,
  abstract     = {{The global airline industry is a significant market. Every year, millions of people travel by long-haul flights for different purposes. Inflight entertainment (IFE) systems are offered as a service in the aircraft cabin to keep these passengers entertained during the flight. Since IFE can significantly impact the passenger’s journey, aviation companies need to be at the forefront of providing and developing well-developed systems. Furthermore, a feature that can enhance the flight experience is a multiplayer game. Thus, this thesis aims to investigate how to design the user interface (UI) and the user experience (UX) of a multiplayer game suitable for a wide variety of users.

A user-centered design process with a focus on universal design has been followed throughout the project. Additionally, the four main activities of interaction design have been carried out to reach the final result, which is a high fidelity prototype developed in Figma. The result has the potential to be a commercial product if being further developed. Thereby it could both enhance passenger satisfaction and give added business value to the airlines.}},
  author       = {{Gustavsson, Linnéa and Eriksson, Amanda}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{Designing a Multiplayer Game for Inflight Entertainment Systems}},
  year         = {{2022}},
}