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Multiplayer entertainment on short-haul flights

Berntsson, Arvid LU and Sidemo, Christian (2022) MMKM10 20221
Innovation
Abstract
As technology advances and traditional ways of entertainment now can be found
in the palm of one’s hand, the consumer expectations are higher than ever. This
has created a greater demand by airline passengers for varied entertainment options on their flights.

To keep up with the current demands, the development process aims to create
an enticing multiplayer experience for passengers on short-haul flights that they
can enjoy at their own leisure. The hope is to bring the future of entertainment
from the ground to the skies.

Market and user research was conducted as a foundation of the project. The data
and insights were used to understand the needs of the target audience and the
digital product requirements. From this, two... (More)
As technology advances and traditional ways of entertainment now can be found
in the palm of one’s hand, the consumer expectations are higher than ever. This
has created a greater demand by airline passengers for varied entertainment options on their flights.

To keep up with the current demands, the development process aims to create
an enticing multiplayer experience for passengers on short-haul flights that they
can enjoy at their own leisure. The hope is to bring the future of entertainment
from the ground to the skies.

Market and user research was conducted as a foundation of the project. The data
and insights were used to understand the needs of the target audience and the
digital product requirements. From this, two Hi-Fi prototypes and two functional proof-of-concept prototypes were produced. These were accompanied by
a systems diagram to display how important components and features are integrated with each other in the solution.

The two Hi-Fi prototypes were a platform containing a game library and user
profile, and well as a quiz game called Where to Next?. The two functional proof-
of-concepts are, a web-based HTML5 game concept called Baggage Run, and a
web-based multiplayer showcase of the previously mentioned quiz game.

The goal of the prototypes are to showcase the viability the concepts and can be
used as a foundation for further development of a larger entertainment offering
onboard short-haul flights. Finally, areas of improvement and additional ideas
are suggested. (Less)
Please use this url to cite or link to this publication:
author
Berntsson, Arvid LU and Sidemo, Christian
supervisor
organization
alternative title
A digital product development project focusing on video games as entertainment on short-haul flights
course
MMKM10 20221
year
type
H2 - Master's Degree (Two Years)
subject
keywords
aviation, game, ux, user research, entertainment, digital product development, passenger, multiplayer, design sprint, Hi-Fi prototyping, HTML5, React, Phaser3
language
English
id
9093779
date added to LUP
2022-06-28 08:17:19
date last changed
2022-06-28 08:17:19
@misc{9093779,
  abstract     = {{As technology advances and traditional ways of entertainment now can be found
in the palm of one’s hand, the consumer expectations are higher than ever. This
has created a greater demand by airline passengers for varied entertainment options on their flights.

To keep up with the current demands, the development process aims to create
an enticing multiplayer experience for passengers on short-haul flights that they
can enjoy at their own leisure. The hope is to bring the future of entertainment
from the ground to the skies. 

Market and user research was conducted as a foundation of the project. The data
and insights were used to understand the needs of the target audience and the
digital product requirements. From this, two Hi-Fi prototypes and two functional proof-of-concept prototypes were produced. These were accompanied by
a systems diagram to display how important components and features are integrated with each other in the solution.

The two Hi-Fi prototypes were a platform containing a game library and user
profile, and well as a quiz game called Where to Next?. The two functional proof-
of-concepts are, a web-based HTML5 game concept called Baggage Run, and a
web-based multiplayer showcase of the previously mentioned quiz game.

The goal of the prototypes are to showcase the viability the concepts and can be
used as a foundation for further development of a larger entertainment offering
onboard short-haul flights. Finally, areas of improvement and additional ideas
are suggested.}},
  author       = {{Berntsson, Arvid and Sidemo, Christian}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{Multiplayer entertainment on short-haul flights}},
  year         = {{2022}},
}