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- 2022
-
Mark
Why do we go to the cinema?-A qualitative study of cinema attendance motivation in Sweden and Korea
(
- Master (Two yrs)
-
Mark
Multiplayer entertainment on short-haul flights
(
- Master (Two yrs)
- 2020
-
Mark
Datorspelandets funktion för studenter : En kvantitativ studie om datorspelsvanor bland universitetsstudenter
(
- Bach. Degree
- 2012
-
Mark
Att skratta sig till makten
(
- Master (Two yrs)
- 2011
-
Mark
Upplevelsens rikedom : en enkätstudie om människors olika upplevelser av ett besök på friluftsmuseet Kulturen i Lund
(
- Bach. Degree
-
Mark
Time-Space Flexibility @ Work: Analyzing the “Anywhere and Anytime Office” in the Entertainment, New Media and Arts Sector
(
- Master (Two yrs)
- 2004
-
Mark
Key Success Factors i projekt inom Entertainment, En fallstudie av HippHipp! [paw rihk-titt]
(
- Bach. Degree