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Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance

Borgsen, Marcel LU (2023) PSYP01 20231
Department of Psychology
Abstract
Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. Using a randomized experimental design with the game design elements reward badges and character choice, gamification of in-tray exercises commonly used in Assessment Centres as work tasks were explored. In addition, each game design element was investigated. The results showed that character choice and reward badges had a negative effect on intrinsic motivation (F (1, 93) = 12.600, p = <.001) while being positive on amotivation (F (1, 93) = 11.862, p = <.001). Despite the lower levels of intrinsic... (More)
Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. Using a randomized experimental design with the game design elements reward badges and character choice, gamification of in-tray exercises commonly used in Assessment Centres as work tasks were explored. In addition, each game design element was investigated. The results showed that character choice and reward badges had a negative effect on intrinsic motivation (F (1, 93) = 12.600, p = <.001) while being positive on amotivation (F (1, 93) = 11.862, p = <.001). Despite the lower levels of intrinsic motivation, gamification still had a positive effect on performance (F (1, 93) = 10.717, p < .001) due to lower amotivation. The results showed that Gamification has the potential to enhance performance in Assessment Centres and therefore the validity of used methods like in-tray exercises. In future studies, the effects on motivation and performance of individual and mixed game design elements with intrinsic and extrinsic motivational aspects should be researched. (Less)
Please use this url to cite or link to this publication:
author
Borgsen, Marcel LU
supervisor
organization
course
PSYP01 20231
year
type
H2 - Master's Degree (Two Years)
subject
keywords
Gamification, Game Design Elements, Motivation, Self-Determination, Performance
language
English
id
9113126
date added to LUP
2023-04-03 15:26:46
date last changed
2023-06-13 15:22:30
@misc{9113126,
  abstract     = {{Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. Using a randomized experimental design with the game design elements reward badges and character choice, gamification of in-tray exercises commonly used in Assessment Centres as work tasks were explored. In addition, each game design element was investigated. The results showed that character choice and reward badges had a negative effect on intrinsic motivation (F (1, 93) = 12.600, p = <.001) while being positive on amotivation (F (1, 93) = 11.862, p = <.001). Despite the lower levels of intrinsic motivation, gamification still had a positive effect on performance (F (1, 93) = 10.717, p < .001) due to lower amotivation. The results showed that Gamification has the potential to enhance performance in Assessment Centres and therefore the validity of used methods like in-tray exercises. In future studies, the effects on motivation and performance of individual and mixed game design elements with intrinsic and extrinsic motivational aspects should be researched.}},
  author       = {{Borgsen, Marcel}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance}},
  year         = {{2023}},
}