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COMBing Through Time. 3D Models & Digital Object-Based Learning.

Hagemeier, Anne LU (2024) ARKM21 20241
Archaeology
Abstract
This thesis aims to assess the importance of the use of digital object-based learning (OBL) for public outreach initiatives in archaeology, focusing on a case study involving an Iron Age comb. The goals were to create a virtual learning environment with interactive 3D models, integrate storytelling elements into the virtual learning environment, and a pilot study setup. This thesis is based on the theoretical framework of digital object-based learning and expands previous studies based on the use of interactive 3D applications for public outreach within archaeology. The questions this thesis addressed were:
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In what manner(s) can 3D models be used to enhance engagement and understanding of archaeological artefacts among the general... (More)
This thesis aims to assess the importance of the use of digital object-based learning (OBL) for public outreach initiatives in archaeology, focusing on a case study involving an Iron Age comb. The goals were to create a virtual learning environment with interactive 3D models, integrate storytelling elements into the virtual learning environment, and a pilot study setup. This thesis is based on the theoretical framework of digital object-based learning and expands previous studies based on the use of interactive 3D applications for public outreach within archaeology. The questions this thesis addressed were:
-
In what manner(s) can 3D models be used to enhance engagement and understanding of archaeological artefacts among the general public compared to traditional static displays?
-
In what way(s) do contextual storytelling elements enrich public outreach and educational value of interactive 3D models showcasing archaeological artefacts?
-
What challenges and limitations are associated with implementing digital OBL approaches, for public outreach aimed at engaging audiences with archaeology?
To answer the questions, I defined a research design. Several processes were used to create the virtual learning environment in 3DHOP. These processes consisted of an acquisition to create the 3D models of the Iron Age Comb. Processing the 3D model of the comb to divide the comb into individual parts. Post-processing to map the textures of the comb on the 3D models. Finally, the online presentation was created by combining the interactive 3D models and storytelling elements. The results are the creation of a virtual learning environment as an experimental way of creating interactive 3D models with information about an Iron Age comb. These results are preliminary and encouraging. However, the assessment of the efficacy of the virtual learning environment was not possible within the thesis time frame and a proposition for a pilot study has been provided.
Keywords: Digital Object-Based Learning (OBL), Public Outreach, Digital Archaeology, (3D) Visualisation, Blender, 3DHOP. (Less)
Please use this url to cite or link to this publication:
author
Hagemeier, Anne LU
supervisor
organization
course
ARKM21 20241
year
type
H2 - Master's Degree (Two Years)
subject
keywords
Digital Object-Based Learning (OBL), Public Outreach, Digital Archaeology, (3D) Visualisation, Blender, 3DHOP.
language
English
id
9159755
date added to LUP
2024-06-14 16:50:36
date last changed
2024-06-14 16:50:36
@misc{9159755,
  abstract     = {{This thesis aims to assess the importance of the use of digital object-based learning (OBL) for public outreach initiatives in archaeology, focusing on a case study involving an Iron Age comb. The goals were to create a virtual learning environment with interactive 3D models, integrate storytelling elements into the virtual learning environment, and a pilot study setup. This thesis is based on the theoretical framework of digital object-based learning and expands previous studies based on the use of interactive 3D applications for public outreach within archaeology. The questions this thesis addressed were:
-
In what manner(s) can 3D models be used to enhance engagement and understanding of archaeological artefacts among the general public compared to traditional static displays?
-
In what way(s) do contextual storytelling elements enrich public outreach and educational value of interactive 3D models showcasing archaeological artefacts?
-
What challenges and limitations are associated with implementing digital OBL approaches, for public outreach aimed at engaging audiences with archaeology?
To answer the questions, I defined a research design. Several processes were used to create the virtual learning environment in 3DHOP. These processes consisted of an acquisition to create the 3D models of the Iron Age Comb. Processing the 3D model of the comb to divide the comb into individual parts. Post-processing to map the textures of the comb on the 3D models. Finally, the online presentation was created by combining the interactive 3D models and storytelling elements. The results are the creation of a virtual learning environment as an experimental way of creating interactive 3D models with information about an Iron Age comb. These results are preliminary and encouraging. However, the assessment of the efficacy of the virtual learning environment was not possible within the thesis time frame and a proposition for a pilot study has been provided.
Keywords: Digital Object-Based Learning (OBL), Public Outreach, Digital Archaeology, (3D) Visualisation, Blender, 3DHOP.}},
  author       = {{Hagemeier, Anne}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{COMBing Through Time. 3D Models & Digital Object-Based Learning.}},
  year         = {{2024}},
}