COMBing Through Time. 3D Models & Digital Object-Based Learning.
(2024) ARKM21 20241Archaeology
- Abstract
- This thesis aims to assess the importance of the use of digital object-based learning (OBL) for public outreach initiatives in archaeology, focusing on a case study involving an Iron Age comb. The goals were to create a virtual learning environment with interactive 3D models, integrate storytelling elements into the virtual learning environment, and a pilot study setup. This thesis is based on the theoretical framework of digital object-based learning and expands previous studies based on the use of interactive 3D applications for public outreach within archaeology. The questions this thesis addressed were:
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In what manner(s) can 3D models be used to enhance engagement and understanding of archaeological artefacts among the general... (More) - This thesis aims to assess the importance of the use of digital object-based learning (OBL) for public outreach initiatives in archaeology, focusing on a case study involving an Iron Age comb. The goals were to create a virtual learning environment with interactive 3D models, integrate storytelling elements into the virtual learning environment, and a pilot study setup. This thesis is based on the theoretical framework of digital object-based learning and expands previous studies based on the use of interactive 3D applications for public outreach within archaeology. The questions this thesis addressed were:
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In what manner(s) can 3D models be used to enhance engagement and understanding of archaeological artefacts among the general public compared to traditional static displays?
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In what way(s) do contextual storytelling elements enrich public outreach and educational value of interactive 3D models showcasing archaeological artefacts?
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What challenges and limitations are associated with implementing digital OBL approaches, for public outreach aimed at engaging audiences with archaeology?
To answer the questions, I defined a research design. Several processes were used to create the virtual learning environment in 3DHOP. These processes consisted of an acquisition to create the 3D models of the Iron Age Comb. Processing the 3D model of the comb to divide the comb into individual parts. Post-processing to map the textures of the comb on the 3D models. Finally, the online presentation was created by combining the interactive 3D models and storytelling elements. The results are the creation of a virtual learning environment as an experimental way of creating interactive 3D models with information about an Iron Age comb. These results are preliminary and encouraging. However, the assessment of the efficacy of the virtual learning environment was not possible within the thesis time frame and a proposition for a pilot study has been provided.
Keywords: Digital Object-Based Learning (OBL), Public Outreach, Digital Archaeology, (3D) Visualisation, Blender, 3DHOP. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9159755
- author
- Hagemeier, Anne LU
- supervisor
- organization
- course
- ARKM21 20241
- year
- 2024
- type
- H2 - Master's Degree (Two Years)
- subject
- keywords
- Digital Object-Based Learning (OBL), Public Outreach, Digital Archaeology, (3D) Visualisation, Blender, 3DHOP.
- language
- English
- id
- 9159755
- date added to LUP
- 2024-06-14 16:50:36
- date last changed
- 2024-06-14 16:50:36
@misc{9159755, abstract = {{This thesis aims to assess the importance of the use of digital object-based learning (OBL) for public outreach initiatives in archaeology, focusing on a case study involving an Iron Age comb. The goals were to create a virtual learning environment with interactive 3D models, integrate storytelling elements into the virtual learning environment, and a pilot study setup. This thesis is based on the theoretical framework of digital object-based learning and expands previous studies based on the use of interactive 3D applications for public outreach within archaeology. The questions this thesis addressed were: - In what manner(s) can 3D models be used to enhance engagement and understanding of archaeological artefacts among the general public compared to traditional static displays? - In what way(s) do contextual storytelling elements enrich public outreach and educational value of interactive 3D models showcasing archaeological artefacts? - What challenges and limitations are associated with implementing digital OBL approaches, for public outreach aimed at engaging audiences with archaeology? To answer the questions, I defined a research design. Several processes were used to create the virtual learning environment in 3DHOP. These processes consisted of an acquisition to create the 3D models of the Iron Age Comb. Processing the 3D model of the comb to divide the comb into individual parts. Post-processing to map the textures of the comb on the 3D models. Finally, the online presentation was created by combining the interactive 3D models and storytelling elements. The results are the creation of a virtual learning environment as an experimental way of creating interactive 3D models with information about an Iron Age comb. These results are preliminary and encouraging. However, the assessment of the efficacy of the virtual learning environment was not possible within the thesis time frame and a proposition for a pilot study has been provided. Keywords: Digital Object-Based Learning (OBL), Public Outreach, Digital Archaeology, (3D) Visualisation, Blender, 3DHOP.}}, author = {{Hagemeier, Anne}}, language = {{eng}}, note = {{Student Paper}}, title = {{COMBing Through Time. 3D Models & Digital Object-Based Learning.}}, year = {{2024}}, }