From Snapshots to VR: Evaluating 3D Gaussian Splatting for Accessible 3D Reconstruction
(2025) MAMM15 20251Department of Design Sciences
- Abstract
- 3D Gaussian Splatting (3DGS) has emerged as the latest breakthrough in 3D reconstruction since it can provide photorealistic 3D reconstruction with real-time rendering. Despite its increasing popularity, it lacks an accessible and clear end-to-end workflow, and the use for it in interactive and immersive applications remains largely unexplored. Furthermore, with the constant development of new 3DGS-based methods, it becomes unclear which is the best approach. To address these issues, this Thesis first compares three key 3DGS methods — Vanilla 3DGS, 3DGS MCMC, and 2DGS — and ncludes a novel evaluation of their performance from unseen viewpoints. Then, it delivers a ready-to-use pipeline from smartphone scanning to VR interaction, along with... (More)
- 3D Gaussian Splatting (3DGS) has emerged as the latest breakthrough in 3D reconstruction since it can provide photorealistic 3D reconstruction with real-time rendering. Despite its increasing popularity, it lacks an accessible and clear end-to-end workflow, and the use for it in interactive and immersive applications remains largely unexplored. Furthermore, with the constant development of new 3DGS-based methods, it becomes unclear which is the best approach. To address these issues, this Thesis first compares three key 3DGS methods — Vanilla 3DGS, 3DGS MCMC, and 2DGS — and ncludes a novel evaluation of their performance from unseen viewpoints. Then, it delivers a ready-to-use pipeline from smartphone scanning to VR interaction, along with supporting manuals and scripts to improve usability and accessibility for non-expert users. Additionally, it describes an intuitive interaction concept for two proof-of-concept VR applications that showcase the potential of 3DGS objects and environments in VR. Finally, it identifies and analyzes the key limitations of 3DGS and proposes strategies to address them. All in all, this Thesis attempts to bridge the gap between the theoretical foundation of 3DGS, practical information about implementations, and the use of such techniques for VR interaction. (Less)
- Popular Abstract
- In recent years, 3D Gaussian Splatting (3DGS) has become popular for recreating real scenes into digital 3D models that can be viewed from any angle. This Thesis explores how far can we go with 3DGS, while keeping it as accessible as possible.
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9195872
- author
- Iamaguti Debessa, Jacqueline LU and Metzger, Linda Margret LU
- supervisor
- organization
- course
- MAMM15 20251
- year
- 2025
- type
- H2 - Master's Degree (Two Years)
- subject
- keywords
- 3D Gaussian Splatting, 3DGS as MCMC, Novel-View Synthesis, 3D Reconstruction, Virtual Reality, Interaction Design, Accessibility
- language
- English
- id
- 9195872
- date added to LUP
- 2025-06-11 12:50:40
- date last changed
- 2025-06-11 12:50:40
@misc{9195872, abstract = {{3D Gaussian Splatting (3DGS) has emerged as the latest breakthrough in 3D reconstruction since it can provide photorealistic 3D reconstruction with real-time rendering. Despite its increasing popularity, it lacks an accessible and clear end-to-end workflow, and the use for it in interactive and immersive applications remains largely unexplored. Furthermore, with the constant development of new 3DGS-based methods, it becomes unclear which is the best approach. To address these issues, this Thesis first compares three key 3DGS methods — Vanilla 3DGS, 3DGS MCMC, and 2DGS — and ncludes a novel evaluation of their performance from unseen viewpoints. Then, it delivers a ready-to-use pipeline from smartphone scanning to VR interaction, along with supporting manuals and scripts to improve usability and accessibility for non-expert users. Additionally, it describes an intuitive interaction concept for two proof-of-concept VR applications that showcase the potential of 3DGS objects and environments in VR. Finally, it identifies and analyzes the key limitations of 3DGS and proposes strategies to address them. All in all, this Thesis attempts to bridge the gap between the theoretical foundation of 3DGS, practical information about implementations, and the use of such techniques for VR interaction.}}, author = {{Iamaguti Debessa, Jacqueline and Metzger, Linda Margret}}, language = {{eng}}, note = {{Student Paper}}, title = {{From Snapshots to VR: Evaluating 3D Gaussian Splatting for Accessible 3D Reconstruction}}, year = {{2025}}, }