Exploration of a Hybrid Procedural Animation Framework
(2025) MAMM15 20251Department of Design Sciences
- Abstract
- This thesis explores a hybrid procedural animation framework that combines physics-based constraints with artistically tunable parameters to generate diverse, real-time character locomotion. Addressing the limitations of traditional keyframing and opaque data-driven methods, the system employs a hierarchical parameter set-ranging from high-level style descriptors (e.g., "energy level") to low-level kinematic variables—enabling intuitive control while ensuring biomechanical plausibility. Through functional testing with 29 participants, the study validated the system’s ability to enhance stylistic diversity and user efficiency, with 82% of testers affirming its potential to improve animation workflows. Key contributions include a critique of... (More)
- This thesis explores a hybrid procedural animation framework that combines physics-based constraints with artistically tunable parameters to generate diverse, real-time character locomotion. Addressing the limitations of traditional keyframing and opaque data-driven methods, the system employs a hierarchical parameter set-ranging from high-level style descriptors (e.g., "energy level") to low-level kinematic variables—enabling intuitive control while ensuring biomechanical plausibility. Through functional testing with 29 participants, the study validated the system’s ability to enhance stylistic diversity and user efficiency, with 82% of testers affirming its potential to improve animation workflows. Key contributions include a critique of GAN-based animation synthesis, a transparent parameterization model, and applications for open-world narrative dynamism. The
work aligns with SDGs 4, 9, and 12 by democratizing animation tools and reducing digital waste. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9206764
- author
- Fu, Yuke LU
- supervisor
- organization
- course
- MAMM15 20251
- year
- 2025
- type
- H2 - Master's Degree (Two Years)
- subject
- keywords
- Procedural animation, Parametric control, Biomechanical modeling, Style synthesis, Real-time locomotion
- language
- English
- id
- 9206764
- date added to LUP
- 2025-07-01 08:12:24
- date last changed
- 2025-07-01 08:12:24
@misc{9206764, abstract = {{This thesis explores a hybrid procedural animation framework that combines physics-based constraints with artistically tunable parameters to generate diverse, real-time character locomotion. Addressing the limitations of traditional keyframing and opaque data-driven methods, the system employs a hierarchical parameter set-ranging from high-level style descriptors (e.g., "energy level") to low-level kinematic variables—enabling intuitive control while ensuring biomechanical plausibility. Through functional testing with 29 participants, the study validated the system’s ability to enhance stylistic diversity and user efficiency, with 82% of testers affirming its potential to improve animation workflows. Key contributions include a critique of GAN-based animation synthesis, a transparent parameterization model, and applications for open-world narrative dynamism. The work aligns with SDGs 4, 9, and 12 by democratizing animation tools and reducing digital waste.}}, author = {{Fu, Yuke}}, language = {{eng}}, note = {{Student Paper}}, title = {{Exploration of a Hybrid Procedural Animation Framework}}, year = {{2025}}, }