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VENTURI - immersiVe ENhancemenT of User-woRld Interactions

Alce, Günter LU ; Chippendale, Paul; Prestele, Benjamin; Buhrig, Daniel; Eisert, Peter; BenHimane, Selim; Tomaselli, Valeria; Jonsson, Håkan LU ; Lasorsa, Yohan and de Ponti, Mauro, et al. (2012)
Abstract
The Augmented Reality (AR) concept has excited visionaries and researchers for decades, and finally its enabling technologies are beginning to materialize on consumer-grade mobile devices. The availability of powerful mobile computing platforms combined with fast

mobile Internet access, opens the door to ‘solid’ visual/auditory augmentation of the world with geo-spatial knowledge, distilled from our personal digital lifestyles in social networks and the cloud. However, convincing AR has to date only been demonstrated on small mock-ups in controlled spaces. We have not yet seen key conditions

being met to make AR a booming technology: seamless persistence and pervasiveness. This paper introduces the FP7 funded VENTURI... (More)
The Augmented Reality (AR) concept has excited visionaries and researchers for decades, and finally its enabling technologies are beginning to materialize on consumer-grade mobile devices. The availability of powerful mobile computing platforms combined with fast

mobile Internet access, opens the door to ‘solid’ visual/auditory augmentation of the world with geo-spatial knowledge, distilled from our personal digital lifestyles in social networks and the cloud. However, convincing AR has to date only been demonstrated on small mock-ups in controlled spaces. We have not yet seen key conditions

being met to make AR a booming technology: seamless persistence and pervasiveness. This paper introduces the FP7 funded VENTURI project and its technologies, which aims to create a pervasive AR paradigm. The goal is to create an AR experience that is always present whilst

never obstructing, delivering pertinent information in a ‘user’ rather than a ‘device’ centric way. This requires a change in how we think of and develop user interaction interfaces, making ‘context’ the starting point of all interactions. VENTURI addresses such issues, creating a user appropriate, contextually aware AR system, through

a seamless integration of core technologies and applications on a state-of-the-art mobile platform. (Less)
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organization
publishing date
type
Book/Report
publication status
published
subject
keywords
Augmented Reality, Smartphone, Android, Machine Vision, Computer Graphics, Mobile Platform design, EAT, SONY
pages
6 pages
publisher
VENTURI
language
English
LU publication?
yes
id
a0612c95-c241-40b4-b3a2-a9ec0e0bcef4 (old id 3459473)
date added to LUP
2013-02-13 15:19:53
date last changed
2016-04-16 09:28:12
@misc{a0612c95-c241-40b4-b3a2-a9ec0e0bcef4,
  abstract     = {The Augmented Reality (AR) concept has excited visionaries and researchers for decades, and finally its enabling technologies are beginning to materialize on consumer-grade mobile devices. The availability of powerful mobile computing platforms combined with fast <br/><br>
mobile Internet access, opens the door to ‘solid’ visual/auditory augmentation of the world with geo-spatial knowledge, distilled from our personal digital lifestyles in social networks and the cloud. However, convincing AR has to date only been demonstrated on small mock-ups in controlled spaces. We have not yet seen key conditions <br/><br>
being met to make AR a booming technology: seamless persistence and pervasiveness. This paper introduces the FP7 funded VENTURI project and its technologies, which aims to create a pervasive AR paradigm. The goal is to create an AR experience that is always present whilst <br/><br>
never obstructing, delivering pertinent information in a ‘user’ rather than a ‘device’ centric way. This requires a change in how we think of and develop user interaction interfaces, making ‘context’ the starting point of all interactions. VENTURI addresses such issues, creating a user appropriate, contextually aware AR system, through <br/><br>
a seamless integration of core technologies and applications on a state-of-the-art mobile platform.},
  author       = {Alce, Günter and Chippendale, Paul and Prestele, Benjamin and Buhrig, Daniel and Eisert, Peter and BenHimane, Selim and Tomaselli, Valeria and Jonsson, Håkan and Lasorsa, Yohan and de Ponti, Mauro and Porthier, Olivier},
  keyword      = {Augmented Reality,Smartphone,Android,Machine Vision,Computer Graphics,Mobile Platform design,EAT,SONY},
  language     = {eng},
  pages        = {6},
  publisher    = {ARRAY(0xb6a86d8)},
  title        = {VENTURI - immersiVe ENhancemenT of User-woRld Interactions},
  year         = {2012},
}