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NICH: a preliminary theoretical study on Natural Interaction applied to Cultural Heritage contexts

Pescarin, Sofia; Pietroni, Eva; Rescic, Leonardo; Wallergård, Mattias LU ; Omar, Karim and Rufa, Claudio (2013) 1st Digital Heritage International Congress In [Host publication title missing] p.355-362
Abstract
Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go beyond the WIMP paradigm (Windows Icons Menus and Pointers), the dominating interaction paradigm since the 1970's. After mainly having been of interest in the human-computer interaction and

VR research communities, gesture-based interaction is now

quickly becoming part of main-stream applications, thanks to

low cost solutions such as Microsoft Kinect and Leap Motion

Controller. Gesture-based interaction has proved useful for

cultural heritage applications in, for example, a... (More)
Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go beyond the WIMP paradigm (Windows Icons Menus and Pointers), the dominating interaction paradigm since the 1970's. After mainly having been of interest in the human-computer interaction and

VR research communities, gesture-based interaction is now

quickly becoming part of main-stream applications, thanks to

low cost solutions such as Microsoft Kinect and Leap Motion

Controller. Gesture-based interaction has proved useful for

cultural heritage applications in, for example, a museum or a

heritage site since this type of interaction removes the need for

physical input devices that might be complicated to use or

difficult to maintain. However, the application of gesture-based

interaction in the heritage domain is still in an experimental

phase. When asking a visitor to interact using gestures, we need

to take into consideration what are natural gestures for him/her

based on, for example nationality, and culture. Some VR projects

using gesture-based interaction (Etruscanning, Giotto's "Rule

Approval", Livia's Villa) and also some experiments for objects

manipulation have been made by VHLab of CNR ITABC in the

last three years. The team became aware about the potentialities

and the limits of the actual technologies, the cognitive and

perceptive reactions of the users, the need to organize cultural

contents in a different way because cultural transmission is

strongly influenced by this new paradigm of interaction. The

good reaction of the public of museums shows how promising this

perspective is and encourages us to go further, starting an

extensive mapping of "natural" communication gestures to

interact within VR applications. The paper investigates what is

perceived as “natural” gestures in different countries and

cultures for controlling a computer application. It presents the

ideas behind and preliminary data from an ongoing study that

aims at exploring what is considered proper gestures for cultural

heritage applications in three different countries: Sweden, Italy

and Egypt. (Less)
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
virtual museum, gesture-based interaction, communication, museum, natural interaction.
in
[Host publication title missing]
pages
8 pages
publisher
IEEE--Institute of Electrical and Electronics Engineers Inc.
conference name
1st Digital Heritage International Congress
external identifiers
  • Scopus:84896746299
language
English
LU publication?
yes
id
3937a165-0f61-498c-b0c1-d30c14ddb55d (old id 4450205)
date added to LUP
2014-05-26 11:05:29
date last changed
2016-10-13 04:49:41
@misc{3937a165-0f61-498c-b0c1-d30c14ddb55d,
  abstract     = {Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go beyond the WIMP paradigm (Windows Icons Menus and Pointers), the dominating interaction paradigm since the 1970's. After mainly having been of interest in the human-computer interaction and<br/><br>
VR research communities, gesture-based interaction is now<br/><br>
quickly becoming part of main-stream applications, thanks to<br/><br>
low cost solutions such as Microsoft Kinect and Leap Motion<br/><br>
Controller. Gesture-based interaction has proved useful for<br/><br>
cultural heritage applications in, for example, a museum or a<br/><br>
heritage site since this type of interaction removes the need for<br/><br>
physical input devices that might be complicated to use or<br/><br>
difficult to maintain. However, the application of gesture-based<br/><br>
interaction in the heritage domain is still in an experimental<br/><br>
phase. When asking a visitor to interact using gestures, we need<br/><br>
to take into consideration what are natural gestures for him/her<br/><br>
based on, for example nationality, and culture. Some VR projects<br/><br>
using gesture-based interaction (Etruscanning, Giotto's "Rule<br/><br>
Approval", Livia's Villa) and also some experiments for objects<br/><br>
manipulation have been made by VHLab of CNR ITABC in the<br/><br>
last three years. The team became aware about the potentialities<br/><br>
and the limits of the actual technologies, the cognitive and<br/><br>
perceptive reactions of the users, the need to organize cultural<br/><br>
contents in a different way because cultural transmission is<br/><br>
strongly influenced by this new paradigm of interaction. The<br/><br>
good reaction of the public of museums shows how promising this<br/><br>
perspective is and encourages us to go further, starting an<br/><br>
extensive mapping of "natural" communication gestures to<br/><br>
interact within VR applications. The paper investigates what is<br/><br>
perceived as “natural” gestures in different countries and<br/><br>
cultures for controlling a computer application. It presents the<br/><br>
ideas behind and preliminary data from an ongoing study that<br/><br>
aims at exploring what is considered proper gestures for cultural<br/><br>
heritage applications in three different countries: Sweden, Italy<br/><br>
and Egypt.},
  author       = {Pescarin, Sofia and Pietroni, Eva and Rescic, Leonardo and Wallergård, Mattias and Omar, Karim and Rufa, Claudio},
  keyword      = {virtual museum,gesture-based interaction,communication,museum,natural interaction.},
  language     = {eng},
  pages        = {355--362},
  publisher    = {ARRAY(0x8865680)},
  series       = {[Host publication title missing]},
  title        = {NICH: a preliminary theoretical study on Natural Interaction applied to Cultural Heritage contexts},
  year         = {2013},
}