Network Requirements for Latency-Critical Services in a Full Cloud Deployment
(2016) 24th International Conference on Software, Telecommunications and Computer Networks (SoftCOM 2016)- Abstract
- The end-point of the cloud trend is that all compu- tational and storage resources leave the homes and move to the cloud. We can be rather certain the future eventually looks like this as IT and telecommunications services are commoditised and the end users’ time, interest and skill to acquire and maintain electronics fade away. The network architecture suitable for such scenario will be analysed in terms of latency critical services to establish delay requirements and feasible localisations of the data centers. It is concluded that for cloud gaming as an example of a time-critical service, the maximum delay is limited to 20 ms. In the network architecture this corresponds to locating the data center in the Main CO, i.e. typically in the... (More)
- The end-point of the cloud trend is that all compu- tational and storage resources leave the homes and move to the cloud. We can be rather certain the future eventually looks like this as IT and telecommunications services are commoditised and the end users’ time, interest and skill to acquire and maintain electronics fade away. The network architecture suitable for such scenario will be analysed in terms of latency critical services to establish delay requirements and feasible localisations of the data centers. It is concluded that for cloud gaming as an example of a time-critical service, the maximum delay is limited to 20 ms. In the network architecture this corresponds to locating the data center in the Main CO, i.e. typically in the aggregation part of a metropolitan network. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/66e7a6d5-856b-406c-9947-6c6232aee00e
- author
- Höst, Stefan LU ; Tärneberg, William LU ; Ödling, Per LU ; Kihl, Maria LU ; Savi, Marco and Tornatore, Massimo
- organization
- publishing date
- 2016-12-05
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- cloud gaming, fixed and mobile convergence, latency-critical services, fog computing
- host publication
- SoftCom 2016
- article number
- 7772160
- publisher
- IEEE - Institute of Electrical and Electronics Engineers Inc.
- conference name
- 24th International Conference on Software, Telecommunications and Computer Networks (SoftCOM 2016)
- conference location
- Split, Croatia
- conference dates
- 2016-09-22 - 2016-09-26
- external identifiers
-
- scopus:85010471346
- DOI
- 10.1109/SOFTCOM.2016.7772160
- language
- English
- LU publication?
- yes
- id
- 66e7a6d5-856b-406c-9947-6c6232aee00e
- date added to LUP
- 2016-08-24 09:55:04
- date last changed
- 2022-02-21 20:02:38
@inproceedings{66e7a6d5-856b-406c-9947-6c6232aee00e, abstract = {{The end-point of the cloud trend is that all compu- tational and storage resources leave the homes and move to the cloud. We can be rather certain the future eventually looks like this as IT and telecommunications services are commoditised and the end users’ time, interest and skill to acquire and maintain electronics fade away. The network architecture suitable for such scenario will be analysed in terms of latency critical services to establish delay requirements and feasible localisations of the data centers. It is concluded that for cloud gaming as an example of a time-critical service, the maximum delay is limited to 20 ms. In the network architecture this corresponds to locating the data center in the Main CO, i.e. typically in the aggregation part of a metropolitan network.}}, author = {{Höst, Stefan and Tärneberg, William and Ödling, Per and Kihl, Maria and Savi, Marco and Tornatore, Massimo}}, booktitle = {{SoftCom 2016}}, keywords = {{cloud gaming; fixed and mobile convergence; latency-critical services; fog computing}}, language = {{eng}}, month = {{12}}, publisher = {{IEEE - Institute of Electrical and Electronics Engineers Inc.}}, title = {{Network Requirements for Latency-Critical Services in a Full Cloud Deployment}}, url = {{https://lup.lub.lu.se/search/files/11329727/1570287786.pdf}}, doi = {{10.1109/SOFTCOM.2016.7772160}}, year = {{2016}}, }