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Geometric comparison of 3D city models for daylight simulations

Lande Nyborg, Johannes LU (2022) In Student thesis series INES NGEM01 20221
Dept of Physical Geography and Ecosystem Science
Abstract
As cities keep densifying, essential resources such as daylight access become increasingly restricted. Therefore, prioritizing energy efficiency and enhancing the energy performance of our buildings is required for obtaining a sustainable urban environment. The challenges of implementing these ideas have triggered efforts to make cities smarter, for example, by using 3D city models for solar energy and daylight access simulations. While 3D model daylight simulations can help carry out planning duties, planners have been hesitant to employ them due to the difficulty of data integration and the time required to prepare input data and set up the models.

In this thesis, three different 3D city models are geometrically compared and... (More)
As cities keep densifying, essential resources such as daylight access become increasingly restricted. Therefore, prioritizing energy efficiency and enhancing the energy performance of our buildings is required for obtaining a sustainable urban environment. The challenges of implementing these ideas have triggered efforts to make cities smarter, for example, by using 3D city models for solar energy and daylight access simulations. While 3D model daylight simulations can help carry out planning duties, planners have been hesitant to employ them due to the difficulty of data integration and the time required to prepare input data and set up the models.

In this thesis, three different 3D city models are geometrically compared and utilized to estimate daylight access in buildings. The reference model is Lund municipality’s official 3D city model. The two models compared to the reference model are VGI3D, created by researchers from NTNU, Norway, and DTCC, created by a research team at Chalmers University, Sweden. The comparisons are based on spatial accuracy, geometry, level of detail, and spatial resolution. The daylight metric used is obstruction angle, which is calculated to determine how much skylight reaches the interior of a building or apartment. In an attempt to make daylight simulations more accessible, an open-source GIS tool was designed, implemented, and published to automate the calculation of obstruction angles using 3D window information and a digital surface model.

The obstruction angles were affected the most by differences in geometry and the level of detail of surrounding buildings, usually due to differences in height. Spatial accuracy and spatial resolution did not seem to influence the results much. The comparison results showed that the accuracy of the 3D city models varied. VGI3D’s results were, for the most part, relatively accurate. However, it did have one outlier in both geometry and spatial accuracy. Chalmers’ results were very accurate for geometry and spatial accuracy, with two exceptions related to the height of the buildings caused by uncertainties in the input data. (Less)
Popular Abstract
There is an ongoing migration of people from rural to urban regions worldwide. As a result, cities are being densified to accommodate the growing demand for housing and services. As cities keep densifying, essential resources such as daylight access become increasingly restricted. Therefore, prioritizing energy efficiency and enhancing the energy performance of our buildings is required for obtaining a sustainable urban environment. The challenges of implementing these ideas have triggered efforts to make cities smarter, for example, by using 3D city models for solar energy and daylight access simulations. While 3D model daylight simulations can help carry out planning duties, planners have been hesitant to employ them due to the... (More)
There is an ongoing migration of people from rural to urban regions worldwide. As a result, cities are being densified to accommodate the growing demand for housing and services. As cities keep densifying, essential resources such as daylight access become increasingly restricted. Therefore, prioritizing energy efficiency and enhancing the energy performance of our buildings is required for obtaining a sustainable urban environment. The challenges of implementing these ideas have triggered efforts to make cities smarter, for example, by using 3D city models for solar energy and daylight access simulations. While 3D model daylight simulations can help carry out planning duties, planners have been hesitant to employ them due to the difficulty of data integration and the time required to prepare input data and set up the models.

In this thesis, to make daylight simulations more accessible, a user-friendly, open-source GIS tool has been designed, implemented, and published to automate the calculation of obstruction angles using 3D window information and a digital surface model. The obstruction angle gives information on how high the sun must be in the sky to enter through a window of a building by calculating the distance and height of obstruction in front of windows. A high obstruction angle means little daylight enters the building, which is often the case in urban environments. Obstruction angle is a daylight metric that can be used in the early stages of the urban planning process as it requires no information on the interior of the building. It can help provide an early or preliminary indication of adequate/or not access to daylight.

To see how the obstruction angle of windows is affected by different surroundings three different 3D city models are geometrically compared. The reference model is Lund municipality’s official 3D city model. The two models compared to the reference model are VGI3D, created by researchers from NTNU, Norway, and DTCC, created by a research team at Chalmers University, Sweden. The comparisons are based on spatial accuracy, geometry, level of detail, and spatial resolution.

The obstruction angles were affected the most by differences in geometry and the level of detail of surrounding buildings, usually due to differences in height. Spatial accuracy and spatial resolution did not seem to influence the results much. The comparisons of the 3D city models showed that the accuracy varied. VGI3D’s results were, for the most part, relatively accurate. However, it did have one outlier in both geometry and spatial accuracy. Chalmers’ results were very accurate for geometry and spatial accuracy, with two exceptions related to the height of the buildings caused by uncertainties in the input data. (Less)
Please use this url to cite or link to this publication:
author
Lande Nyborg, Johannes LU
supervisor
organization
course
NGEM01 20221
year
type
H2 - Master's Degree (Two Years)
subject
keywords
Geography, Physical Geography, Ecosystem Analysis, 3D city model, 3D building models, daylight access, daylight simulations, obstruction angle, free and open-source software, sustainable urban development, Geomatics
publication/series
Student thesis series INES
report number
572
language
English
id
9090889
date added to LUP
2022-06-21 09:21:09
date last changed
2022-06-21 09:21:09
@misc{9090889,
  abstract     = {{As cities keep densifying, essential resources such as daylight access become increasingly restricted. Therefore, prioritizing energy efficiency and enhancing the energy performance of our buildings is required for obtaining a sustainable urban environment. The challenges of implementing these ideas have triggered efforts to make cities smarter, for example, by using 3D city models for solar energy and daylight access simulations. While 3D model daylight simulations can help carry out planning duties, planners have been hesitant to employ them due to the difficulty of data integration and the time required to prepare input data and set up the models. 
 
In this thesis, three different 3D city models are geometrically compared and utilized to estimate daylight access in buildings. The reference model is Lund municipality’s official 3D city model. The two models compared to the reference model are VGI3D, created by researchers from NTNU, Norway, and DTCC, created by a research team at Chalmers University, Sweden. The comparisons are based on spatial accuracy, geometry, level of detail, and spatial resolution. The daylight metric used is obstruction angle, which is calculated to determine how much skylight reaches the interior of a building or apartment. In an attempt to make daylight simulations more accessible, an open-source GIS tool was designed, implemented, and published to automate the calculation of obstruction angles using 3D window information and a digital surface model.
 
The obstruction angles were affected the most by differences in geometry and the level of detail of surrounding buildings, usually due to differences in height. Spatial accuracy and spatial resolution did not seem to influence the results much. The comparison results showed that the accuracy of the 3D city models varied. VGI3D’s results were, for the most part, relatively accurate. However, it did have one outlier in both geometry and spatial accuracy. Chalmers’ results were very accurate for geometry and spatial accuracy, with two exceptions related to the height of the buildings caused by uncertainties in the input data.}},
  author       = {{Lande Nyborg, Johannes}},
  language     = {{eng}},
  note         = {{Student Paper}},
  series       = {{Student thesis series INES}},
  title        = {{Geometric comparison of 3D city models for daylight simulations}},
  year         = {{2022}},
}