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Effectiveness of collaborative virtual reality for remote teams

Dimitrov, Kamen LU and Kozak, Jakub (2022) INFM10 20221
Department of Informatics
Abstract (Swedish)
The number of remote teams has increased in recent years and this upward trend may persist. The growth is partly enabled by advancements in Information and Communication Technolo-gy (ICT) and globalization. Although organizations benefit from certain advantages that re-mote teams introduce, inadequate communication amongst remote team members can lead to project failures. Since technology has an impact on performance of remote teams, it is im-portant to investigate emerging collaborative tools such as the ones that Virtual Reality (VR) facilitates. This study explores the role of VR in enabling effective collaboration amongst re-mote team members through the lenses of Media Synchronicity Theory. The results indicate that collaborative VR... (More)
The number of remote teams has increased in recent years and this upward trend may persist. The growth is partly enabled by advancements in Information and Communication Technolo-gy (ICT) and globalization. Although organizations benefit from certain advantages that re-mote teams introduce, inadequate communication amongst remote team members can lead to project failures. Since technology has an impact on performance of remote teams, it is im-portant to investigate emerging collaborative tools such as the ones that Virtual Reality (VR) facilitates. This study explores the role of VR in enabling effective collaboration amongst re-mote team members through the lenses of Media Synchronicity Theory. The results indicate that collaborative VR can be effective for tasks that require rapid transmission of spatial and more abstract information, and individuals’ shared understanding of the information. Second-ary results reveal issues with accessibility to VR due to expensive hardware and health-related issues associated with the use of VR for a prolonged period of time. Lastly, Mixed Reality (MR) and Augmented Reality (AR) are proposed as potentially better alternatives for certain collaborative tasks performed by remote teams. (Less)
Please use this url to cite or link to this publication:
author
Dimitrov, Kamen LU and Kozak, Jakub
supervisor
organization
alternative title
A qualitative study of the influence of media capabilities and users’ prior experience
course
INFM10 20221
year
type
H1 - Master's Degree (One Year)
subject
keywords
virtual reality, remote teams, collaboration, media synchronicity theory
report number
INF22-12
language
English
id
9092056
date added to LUP
2022-09-07 10:56:45
date last changed
2022-09-07 10:56:45
@misc{9092056,
  abstract     = {{The number of remote teams has increased in recent years and this upward trend may persist. The growth is partly enabled by advancements in Information and Communication Technolo-gy (ICT) and globalization. Although organizations benefit from certain advantages that re-mote teams introduce, inadequate communication amongst remote team members can lead to project failures. Since technology has an impact on performance of remote teams, it is im-portant to investigate emerging collaborative tools such as the ones that Virtual Reality (VR) facilitates. This study explores the role of VR in enabling effective collaboration amongst re-mote team members through the lenses of Media Synchronicity Theory. The results indicate that collaborative VR can be effective for tasks that require rapid transmission of spatial and more abstract information, and individuals’ shared understanding of the information. Second-ary results reveal issues with accessibility to VR due to expensive hardware and health-related issues associated with the use of VR for a prolonged period of time. Lastly, Mixed Reality (MR) and Augmented Reality (AR) are proposed as potentially better alternatives for certain collaborative tasks performed by remote teams.}},
  author       = {{Dimitrov, Kamen and Kozak, Jakub}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{Effectiveness of collaborative virtual reality for remote teams}},
  year         = {{2022}},
}