Dissemination of Archaeological Knowledge through Digital Technologies: The Case of the Multisensory Museum
(2024) ARKM21 20241Archaeology
- Abstract
- Nowadays, archaeological museums are open to innovation with an ever-changing character in order to remain relevant to contemporary museology in terms of dissemination of knowledge. In that spirit, digital technologies have been used systematically by museums in an effort to move beyond their ocular-centric nature, resulting in the integration of multisensory practices within the exhibition space. Recently, there has been a rising scholarly interest in the visitor’s experience and the influence of digital technologies on it. However, there is a lack of research concerning the incorporation of digital technologies into the exhibition hall from the perspective of the museum professionals, as well as their role within the exhibition’s overall... (More)
- Nowadays, archaeological museums are open to innovation with an ever-changing character in order to remain relevant to contemporary museology in terms of dissemination of knowledge. In that spirit, digital technologies have been used systematically by museums in an effort to move beyond their ocular-centric nature, resulting in the integration of multisensory practices within the exhibition space. Recently, there has been a rising scholarly interest in the visitor’s experience and the influence of digital technologies on it. However, there is a lack of research concerning the incorporation of digital technologies into the exhibition hall from the perspective of the museum professionals, as well as their role within the exhibition’s overall sequential flow. The present study aims to address this gap and initiate a dialogue about the importance of adopting a holistic approach concerning the integration of digital technologies in the archaeological museum. To accomplish this, two case studies—the Bryggens Museum in Bergen and the Viking Planet in Oslo—have been utilized. This thesis evaluates digital technologies in museums based on visitor engagement, factors that should be considered when integrating digital technologies in exhibitions, and potential challenges from the perspective of the museum professionals. By using the post-phenomenological framework and by conducting both exhibition analysis and interviews with museum experts, this paper addresses certain areas that have been understudied. The results show the benefits of digital turn employed within a museum setting and the challenges that might arise if such elements are only being used to draw visitors’ attention instead of fostering a symbiotic relationship between visitors, artifacts, and devices. Finally, after highlighting potential areas that need further research, this thesis concludes by claiming that the archaeological museum should be receptive to perpetual change, as is the case with the discipline of archaeology itself. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9160082
- author
- Kakoulidou, Georgia-Nikoletta LU
- supervisor
- organization
- course
- ARKM21 20241
- year
- 2024
- type
- H2 - Master's Degree (Two Years)
- subject
- keywords
- archaeological museum, digital media, multisensory learning, postphenomenology, dissemination of knowledge, Norway
- language
- English
- id
- 9160082
- date added to LUP
- 2024-06-14 16:50:43
- date last changed
- 2024-06-14 16:50:43
@misc{9160082, abstract = {{Nowadays, archaeological museums are open to innovation with an ever-changing character in order to remain relevant to contemporary museology in terms of dissemination of knowledge. In that spirit, digital technologies have been used systematically by museums in an effort to move beyond their ocular-centric nature, resulting in the integration of multisensory practices within the exhibition space. Recently, there has been a rising scholarly interest in the visitor’s experience and the influence of digital technologies on it. However, there is a lack of research concerning the incorporation of digital technologies into the exhibition hall from the perspective of the museum professionals, as well as their role within the exhibition’s overall sequential flow. The present study aims to address this gap and initiate a dialogue about the importance of adopting a holistic approach concerning the integration of digital technologies in the archaeological museum. To accomplish this, two case studies—the Bryggens Museum in Bergen and the Viking Planet in Oslo—have been utilized. This thesis evaluates digital technologies in museums based on visitor engagement, factors that should be considered when integrating digital technologies in exhibitions, and potential challenges from the perspective of the museum professionals. By using the post-phenomenological framework and by conducting both exhibition analysis and interviews with museum experts, this paper addresses certain areas that have been understudied. The results show the benefits of digital turn employed within a museum setting and the challenges that might arise if such elements are only being used to draw visitors’ attention instead of fostering a symbiotic relationship between visitors, artifacts, and devices. Finally, after highlighting potential areas that need further research, this thesis concludes by claiming that the archaeological museum should be receptive to perpetual change, as is the case with the discipline of archaeology itself.}}, author = {{Kakoulidou, Georgia-Nikoletta}}, language = {{eng}}, note = {{Student Paper}}, title = {{Dissemination of Archaeological Knowledge through Digital Technologies: The Case of the Multisensory Museum}}, year = {{2024}}, }