Computer Graphics-lup-obsolete
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- 2019
-
Mark
Importance Sampling of Many Lights on the GPU
2019) p.255-255(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Dynamic Many-Light Sampling for Real-Time Ray Tracing
2019) High-Performance Graphics, 2019(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2016
-
Mark
Photon Splatting Using a View-Sample Cluster Hierarchy
2016) High Performance Graphics, 2016(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Faster data structures and graphics hardware techniques for high performance rendering
2016)(
- Thesis › Doctoral thesis (compilation)
- 2015
-
Mark
A performance and energy evaluation of many-light rendering algorithms
(
- Contribution to journal › Article
-
Mark
Real-Time Multiply Recursive Reflections and Refractions using Hybrid Rendering
(
- Contribution to journal › Article
-
Mark
Fast and High-Quality Visibility Determination
2015)(
- Thesis › Doctoral thesis (compilation)
-
Mark
Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees
(
- Contribution to journal › Article
-
Mark
Pixel Merge Unit
2015) Eurographics(
- Contribution to conference › Paper, not in proceeding
-
Mark
Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding