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Relapse prevention therapy for internet gaming disorder in Swedish child and adolescent psychiatric clinics : a randomized controlled trial

André, Frida LU ; Kapetanovic, Sabina ; Einarsson, Isak LU orcid ; Trebbin Harvard, Sunna ; Franzén, Leonard ; Möttus, Annika ; Håkansson, Anders LU and Claesdotter-Knutsson, Emma LU (2023) In Frontiers in Psychiatry 14.
Abstract

Objectives: To evaluate the effectiveness of relapse prevention (RP) as a treatment for internet gaming disorder (IGD). Design: Randomized controlled trial. Setting: Three child and adolescent psychiatry (CAP) units in Region Skåne, Sweden. Participants: Children aged 13–18 years, coming for their first visit to CAP during 2022, were screened for gaming behavior. Those who met the proposed DSM-5 criteria for IGD were offered participation in the trial, if they had the capacity to provide written informed consent and if they spoke Swedish. A total of 111 CAP patients agreed to participate. Out of those, 11 patients were excluded due to incorrect inclusion such as young age (n = 1), or due to the absence of responses to follow-up measures... (More)

Objectives: To evaluate the effectiveness of relapse prevention (RP) as a treatment for internet gaming disorder (IGD). Design: Randomized controlled trial. Setting: Three child and adolescent psychiatry (CAP) units in Region Skåne, Sweden. Participants: Children aged 13–18 years, coming for their first visit to CAP during 2022, were screened for gaming behavior. Those who met the proposed DSM-5 criteria for IGD were offered participation in the trial, if they had the capacity to provide written informed consent and if they spoke Swedish. A total of 111 CAP patients agreed to participate. Out of those, 11 patients were excluded due to incorrect inclusion such as young age (n = 1), or due to the absence of responses to follow-up measures (n = 9). After exclusion, 102 participants remained (intervention = 47, control = 55). Interventions: The intervention, RP, is based on cognitive behavioral treatment (CBT) and was provided individually, comprising of five to seven 45-min sessions over a period of 5 to 7 weeks versus treatment as usual. Outcome measures: Participants were assessed with Game Addiction Scale for Adolescents pre-treatment (GASA) (baseline), post-treatment (treatment group only), and 3 months after baseline (follow-up). Results: The repeated measures ANOVA showed a significant interaction effect between treatment and time. Both the control group and treatment group lowered their mean GASA score from baseline to follow-up significantly, but the improvement was greater in the treatment group (mean difference in control group −5.1, p < 0.001, 95% CI = − 3.390 to −6.755, mean difference in treatment group −9.9, p < 0.001, 95% CI = −11.746 to −8.105). Conclusion: RP was found to be superior to treatment as usual in terms of reduction of IGD symptoms. Future research should address which aspects within a given treatment are effective, who benefits from treatment, in what aspects, and why. Trial registration number: ClinicalTrials.gov, NCT05506384 https://clinicaltrials.gov/ct2/show/NCT05506384.

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author
; ; ; ; ; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
CBT, gaming, GASA, internet gaming disorder, relapse prevention
in
Frontiers in Psychiatry
volume
14
article number
1256413
publisher
Frontiers Media S. A.
external identifiers
  • pmid:37928925
  • scopus:85175861055
ISSN
1664-0640
DOI
10.3389/fpsyt.2023.1256413
language
English
LU publication?
yes
additional info
Publisher Copyright: Copyright © 2023 André, Kapetanovic, Einarsson, Trebbin Harvard, Franzén, Möttus, Håkansson and Claesdotter Knutsson.
id
01933dd5-f8f1-40a6-8e6b-297e67e6e2e4
date added to LUP
2023-12-05 15:58:58
date last changed
2024-04-18 11:45:42
@article{01933dd5-f8f1-40a6-8e6b-297e67e6e2e4,
  abstract     = {{<p>Objectives: To evaluate the effectiveness of relapse prevention (RP) as a treatment for internet gaming disorder (IGD). Design: Randomized controlled trial. Setting: Three child and adolescent psychiatry (CAP) units in Region Skåne, Sweden. Participants: Children aged 13–18 years, coming for their first visit to CAP during 2022, were screened for gaming behavior. Those who met the proposed DSM-5 criteria for IGD were offered participation in the trial, if they had the capacity to provide written informed consent and if they spoke Swedish. A total of 111 CAP patients agreed to participate. Out of those, 11 patients were excluded due to incorrect inclusion such as young age (n = 1), or due to the absence of responses to follow-up measures (n = 9). After exclusion, 102 participants remained (intervention = 47, control = 55). Interventions: The intervention, RP, is based on cognitive behavioral treatment (CBT) and was provided individually, comprising of five to seven 45-min sessions over a period of 5 to 7 weeks versus treatment as usual. Outcome measures: Participants were assessed with Game Addiction Scale for Adolescents pre-treatment (GASA) (baseline), post-treatment (treatment group only), and 3 months after baseline (follow-up). Results: The repeated measures ANOVA showed a significant interaction effect between treatment and time. Both the control group and treatment group lowered their mean GASA score from baseline to follow-up significantly, but the improvement was greater in the treatment group (mean difference in control group −5.1, p &lt; 0.001, 95% CI = − 3.390 to −6.755, mean difference in treatment group −9.9, p &lt; 0.001, 95% CI = −11.746 to −8.105). Conclusion: RP was found to be superior to treatment as usual in terms of reduction of IGD symptoms. Future research should address which aspects within a given treatment are effective, who benefits from treatment, in what aspects, and why. Trial registration number: ClinicalTrials.gov, NCT05506384 https://clinicaltrials.gov/ct2/show/NCT05506384.</p>}},
  author       = {{André, Frida and Kapetanovic, Sabina and Einarsson, Isak and Trebbin Harvard, Sunna and Franzén, Leonard and Möttus, Annika and Håkansson, Anders and Claesdotter-Knutsson, Emma}},
  issn         = {{1664-0640}},
  keywords     = {{CBT; gaming; GASA; internet gaming disorder; relapse prevention}},
  language     = {{eng}},
  publisher    = {{Frontiers Media S. A.}},
  series       = {{Frontiers in Psychiatry}},
  title        = {{Relapse prevention therapy for internet gaming disorder in Swedish child and adolescent psychiatric clinics : a randomized controlled trial}},
  url          = {{http://dx.doi.org/10.3389/fpsyt.2023.1256413}},
  doi          = {{10.3389/fpsyt.2023.1256413}},
  volume       = {{14}},
  year         = {{2023}},
}