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The Consultant's Quest : Expansion Game for the Opera The Prophecies

Jalhed, Hedvig LU and Rylander, Mattias (2023)
Abstract
How can ludic play frame and assist the participants' interactions in an immersive opera? The Consultant's Quest was developed as an artistic response to the idea and the challenge of integrating articulated game-playing as a both methodic and affective instrument in relation to operatic elements. Presented as a card-driven board game in connection to the operatic experience The Prophecies, The Consultant's Quest became an introductory and preparatory project on site for the participating visitors who could follow the rules to interact with the fictional characters in the work in a structured way. The game was designed to enhance the immersivity of the artistic event by activating and occupying the visitor with ludic tasks. Through the... (More)
How can ludic play frame and assist the participants' interactions in an immersive opera? The Consultant's Quest was developed as an artistic response to the idea and the challenge of integrating articulated game-playing as a both methodic and affective instrument in relation to operatic elements. Presented as a card-driven board game in connection to the operatic experience The Prophecies, The Consultant's Quest became an introductory and preparatory project on site for the participating visitors who could follow the rules to interact with the fictional characters in the work in a structured way. The game was designed to enhance the immersivity of the artistic event by activating and occupying the visitor with ludic tasks. Through the ludic investment from the visitor, oblivion of the outside world and an increasing commitment to the fictional situation could be induced. As a product of artistic research, The Consultant's Quest manifests and examplifies the applicability of game design in the artistic context of contemporary opera. (Less)
Abstract (Swedish)
How can ludic play frame and assist the participants' interactions in an immersive opera? The Consultant's Quest was developed as an artistic response to the idea and the challenge of integrating articulated game-playing as a both methodic and affective instrument in relation to operatic elements. Presented as a card-driven board game in connection to the operatic experience The Prophecies, The Consultant's Quest became an introductory and preparatory project on site for the participating visitors who could follow the rules to interact with the fictional characters in the work in a structured way. The game was designed to enhance the immersivity of the artistic event by activating and occupying the visitor with ludic tasks. Through the... (More)
How can ludic play frame and assist the participants' interactions in an immersive opera? The Consultant's Quest was developed as an artistic response to the idea and the challenge of integrating articulated game-playing as a both methodic and affective instrument in relation to operatic elements. Presented as a card-driven board game in connection to the operatic experience The Prophecies, The Consultant's Quest became an introductory and preparatory project on site for the participating visitors who could follow the rules to interact with the fictional characters in the work in a structured way. The game was designed to enhance the immersivity of the artistic event by activating and occupying the visitor with ludic tasks. Through the ludic investment from the visitor, oblivion of the outside world and an increasing commitment to the fictional situation could be induced. As a product of artistic research, The Consultant's Quest manifests and examplifies the applicability of game design in the artistic context of contemporary opera. (Less)
Please use this url to cite or link to this publication:
game_designer
LU and Rylander, Mattias
publishing date
type
Non-textual form
publication status
published
subject
keywords
game design, board game, opera, interaction, immersion, immersivity, mythology, rituality
language
English
LU publication?
no
id
069c268d-1132-4315-8cc0-8bd8a1a4aad8
date added to LUP
2024-01-10 13:36:27
date last changed
2024-01-12 13:30:11
@misc{069c268d-1132-4315-8cc0-8bd8a1a4aad8,
  abstract     = {{How can ludic play frame and assist the participants' interactions in an immersive opera? The Consultant's Quest was developed as an artistic response to the idea and the challenge of integrating articulated game-playing as a both methodic and affective instrument in relation to operatic elements. Presented as a card-driven board game in connection to the operatic experience The Prophecies, The Consultant's Quest became an introductory and preparatory project on site for the participating visitors who could follow the rules to interact with the fictional characters in the work in a structured way. The game was designed to enhance the immersivity of the artistic event by activating and occupying the visitor with ludic tasks. Through the ludic investment from the visitor, oblivion of the outside world and an increasing commitment to the fictional situation could be induced. As a product of artistic research, The Consultant's Quest manifests and examplifies the applicability of game design in the artistic context of contemporary opera.}},
  author       = {{Jalhed, Hedvig and Rylander, Mattias}},
  keywords     = {{game design; board game; opera; interaction; immersion; immersivity; mythology; rituality}},
  language     = {{eng}},
  month        = {{10}},
  title        = {{The Consultant's Quest : Expansion Game for the Opera The Prophecies}},
  year         = {{2023}},
}