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Reich of Ran

Jalhed, Hedvig LU ; Petersson, Mattias ; Wramen, Marko ; Thorbjörnsson, Anna and Hjortsberg, Petra (2018)
Abstract
One of my research questions is how ludo-immersive opera can be understood and interpreted. Reich of Ran was conceived as an etude of how to design comprehensible rules for playing visitors. This developed into a turn-based ’micro opera’ with forked paths. Each visitor got to experience the opera alone with the opera character (played by me) and a live-electronic musician. Thus, there could be no sense of being watched and evaluated by non-active players (voyeurs). Since the ludic concept aimed to be as basic as could be, I decided that the challenge was to offer a problem with opacity. This opacity was manifested in the language of the characters, as an artistic expression concealing clues of what to do and why to succeed. The verbal... (More)
One of my research questions is how ludo-immersive opera can be understood and interpreted. Reich of Ran was conceived as an etude of how to design comprehensible rules for playing visitors. This developed into a turn-based ’micro opera’ with forked paths. Each visitor got to experience the opera alone with the opera character (played by me) and a live-electronic musician. Thus, there could be no sense of being watched and evaluated by non-active players (voyeurs). Since the ludic concept aimed to be as basic as could be, I decided that the challenge was to offer a problem with opacity. This opacity was manifested in the language of the characters, as an artistic expression concealing clues of what to do and why to succeed. The verbal content of the communication was given different audial expressions without altering either the character or the message. The visitors displayed a ‘lusory attitude’ to different extent, as some acted as fictional characters with manners that corresponded to the opera singer’s character and the setting. The balance between easy participation and the challenge of non-naturalistic interaction became evident through the project. (Less)
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composer
Petersson, Mattias
costume_designer
Hjortsberg, Petra
librettist
LU
photographer
Wramen, Marko and Thorbjörnsson, Anna
publishing date
type
Non-textual form
publication status
published
subject
keywords
opera, immersion, interaction, play
language
Multiple languages
LU publication?
no
id
0e7d979f-f913-4bf0-8433-ea4fbcf35b6b
date added to LUP
2024-01-14 18:15:49
date last changed
2024-02-09 15:55:03
@misc{0e7d979f-f913-4bf0-8433-ea4fbcf35b6b,
  abstract     = {{One of my research questions is how ludo-immersive opera can be understood and interpreted. Reich of Ran was conceived as an etude of how to design comprehensible rules for playing visitors. This developed into a turn-based ’micro opera’ with forked paths. Each visitor got to experience the opera alone with the opera character (played by me) and a live-electronic musician. Thus, there could be no sense of being watched and evaluated by non-active players (voyeurs). Since the ludic concept aimed to be as basic as could be, I decided that the challenge was to offer a problem with opacity. This opacity was manifested in the language of the characters, as an artistic expression concealing clues of what to do and why to succeed. The verbal content of the communication was given different audial expressions without altering either the character or the message. The visitors displayed a ‘lusory attitude’ to different extent, as some acted as fictional characters with manners that corresponded to the opera singer’s character and the setting. The balance between easy participation and the challenge of non-naturalistic interaction became evident through the project.}},
  author       = {{Jalhed, Hedvig and Petersson, Mattias and Wramen, Marko and Thorbjörnsson, Anna and Hjortsberg, Petra}},
  keywords     = {{opera; immersion; interaction; play}},
  language     = {{mis}},
  month        = {{09}},
  title        = {{Reich of Ran}},
  year         = {{2018}},
}