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Remote Gaming by Deliberate Cellphone Movement

Zhang, Dalong; Chen, Miao and Spaanenburg, Lambert LU (2008) IEEE Int. Conference on Information Technology (IT), 2008 In 1st International Conference on Information Technology, 2008 p.57-60
Abstract
The input device for Remote Gaming has matured from a simple pointing device to a wireless console and recently even motion sensors are added. Similar motion sensors have already been integrated in camera’s to provide for image stabilization. In the cellphone, global motion is foremost determined through image processing. The paper extends this concept to support gaming, while aiming for a low-complexity solution that supports mobile equipment in general. Characteristic movements are camera- and user dependent. Therefore a state-based approach with 1-lag linear prediction is used to extract the Global Motion Vector and filter it for Video Stabilization (unintended) and Gaming Directives (intended).
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Remote Gaming, Movement Detection, Gesturing, Smart Vision
in
1st International Conference on Information Technology, 2008
editor
Stepnowski, Andrzej; Moszynski, Marek; Kochanski, Thaddeus and Dabrowski, Jacek
pages
57 - 60
publisher
IEEE--Institute of Electrical and Electronics Engineers Inc.
conference name
IEEE Int. Conference on Information Technology (IT), 2008
external identifiers
  • WOS:000259080600013
  • Scopus:57849158720
ISBN
978-1-4244-2244-9
DOI
10.1109/INFTECH.2008.4621590
language
English
LU publication?
yes
id
3259e147-2275-48c1-b0bd-f7cce4c451e0 (old id 1301315)
date added to LUP
2009-06-18 12:58:22
date last changed
2017-01-01 08:02:51
@inproceedings{3259e147-2275-48c1-b0bd-f7cce4c451e0,
  abstract     = {The input device for Remote Gaming has matured from a simple pointing device to a wireless console and recently even motion sensors are added. Similar motion sensors have already been integrated in camera’s to provide for image stabilization. In the cellphone, global motion is foremost determined through image processing. The paper extends this concept to support gaming, while aiming for a low-complexity solution that supports mobile equipment in general. Characteristic movements are camera- and user dependent. Therefore a state-based approach with 1-lag linear prediction is used to extract the Global Motion Vector and filter it for Video Stabilization (unintended) and Gaming Directives (intended).},
  author       = {Zhang, Dalong and Chen, Miao and Spaanenburg, Lambert},
  booktitle    = {1st International Conference on Information Technology, 2008},
  editor       = {Stepnowski, Andrzej and Moszynski, Marek and Kochanski, Thaddeus and Dabrowski, Jacek},
  isbn         = {978-1-4244-2244-9},
  keyword      = {Remote Gaming,Movement Detection,Gesturing,Smart Vision},
  language     = {eng},
  pages        = {57--60},
  publisher    = {IEEE--Institute of Electrical and Electronics Engineers Inc.},
  title        = {Remote Gaming by Deliberate Cellphone Movement},
  url          = {http://dx.doi.org/10.1109/INFTECH.2008.4621590},
  year         = {2008},
}