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What is a Ray?

Shirley, Peter ; Wald, Ingo ; Akenine-Möller, Tomas LU and Haines, Eric (2019) p.15-19
Abstract
We define a ray, show how to use ray intervals, and demonstrate how to specify a ray using DirectX Raytracing (DXR).
Please use this url to cite or link to this publication:
author
; ; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
host publication
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs - High-Quality and Real-Time Rendering with DXR and Other APIs
editor
Haines, Eric and Akenine-Möller, Tomas
pages
5 pages
publisher
Apress
external identifiers
  • scopus:85076323031
ISBN
978-1-4842-4426-5
978-1-4842-4427-2
DOI
10.1007/978-1-4842-4427-2_2
language
English
LU publication?
yes
id
1817f2ee-eb4f-4daf-b4a6-c67f6b9dd2e4
date added to LUP
2020-09-17 14:54:00
date last changed
2024-09-06 04:47:53
@inbook{1817f2ee-eb4f-4daf-b4a6-c67f6b9dd2e4,
  abstract     = {{We define a ray, show how to use ray intervals, and demonstrate how to specify a ray using DirectX Raytracing (DXR).}},
  author       = {{Shirley, Peter and Wald, Ingo and Akenine-Möller, Tomas and Haines, Eric}},
  booktitle    = {{Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs}},
  editor       = {{Haines, Eric and Akenine-Möller, Tomas}},
  isbn         = {{978-1-4842-4426-5}},
  language     = {{eng}},
  pages        = {{15--19}},
  publisher    = {{Apress}},
  title        = {{What is a Ray?}},
  url          = {{http://dx.doi.org/10.1007/978-1-4842-4427-2_2}},
  doi          = {{10.1007/978-1-4842-4427-2_2}},
  year         = {{2019}},
}