What is a Ray?
(2019) p.15-19- Abstract
- We define a ray, show how to use ray intervals, and demonstrate how to specify a ray using DirectX Raytracing (DXR).
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/1817f2ee-eb4f-4daf-b4a6-c67f6b9dd2e4
- author
- Shirley, Peter ; Wald, Ingo ; Akenine-Möller, Tomas LU and Haines, Eric
- organization
- publishing date
- 2019
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- host publication
- Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs - High-Quality and Real-Time Rendering with DXR and Other APIs
- editor
- Haines, Eric and Akenine-Möller, Tomas
- pages
- 5 pages
- publisher
- Apress
- external identifiers
-
- scopus:85076323031
- ISBN
- 978-1-4842-4426-5
- 978-1-4842-4427-2
- DOI
- 10.1007/978-1-4842-4427-2_2
- language
- English
- LU publication?
- yes
- id
- 1817f2ee-eb4f-4daf-b4a6-c67f6b9dd2e4
- date added to LUP
- 2020-09-17 14:54:00
- date last changed
- 2025-06-27 10:19:24
@inbook{1817f2ee-eb4f-4daf-b4a6-c67f6b9dd2e4, abstract = {{We define a ray, show how to use ray intervals, and demonstrate how to specify a ray using DirectX Raytracing (DXR).}}, author = {{Shirley, Peter and Wald, Ingo and Akenine-Möller, Tomas and Haines, Eric}}, booktitle = {{Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs}}, editor = {{Haines, Eric and Akenine-Möller, Tomas}}, isbn = {{978-1-4842-4426-5}}, language = {{eng}}, pages = {{15--19}}, publisher = {{Apress}}, title = {{What is a Ray?}}, url = {{http://dx.doi.org/10.1007/978-1-4842-4427-2_2}}, doi = {{10.1007/978-1-4842-4427-2_2}}, year = {{2019}}, }