Special Considerations for Navigation and Interaction in Virtual Environments for People with Brain Injury
(2000) The 3rd International Conference on Disability, Virtual Reality & Associated Technologies p.287-296- Abstract
- When a Virtual Environment (VE) is designed, decisions regarding the navigation of the viewpoint, interaction with objects, and the behavior of the VE itself are made. Each of these can affect the usability and the cognitive load on the user. A VE that had previously been constructed as a prototype tool for the assessment of brain injury has been studied to establish the consequences of such design decisions. Six people, two with brain injury, have used the VE to perform a specific task (brewing coffee) a total of ten times over two sessions separated by a week. These trials were video recorded and analysed. Results and implications are presented and discussed.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/2172320
- author
- Lindén, Anita
; Davies, Roy C
; Boschian, K
; Minör, Ulf
; Olsson, Robert
LU
; Sonesson, B ; Wallergård, Mattias LU and Johansson, Gerd LU
- organization
- publishing date
- 2000
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- virtual reality, usability, brain injury, interaction, training
- host publication
- Proceedings of the 3rd International Conference on Disability, Virtual Reality & Associated Technologies
- pages
- 10 pages
- publisher
- 2000 ICDVRAT/University of Reading, UK
- conference name
- The 3rd International Conference on Disability, Virtual Reality & Associated Technologies
- conference location
- Alghero, Italy
- conference dates
- 2000-09-23 - 2000-09-25
- ISBN
- 0 7049 11 42 6
- language
- English
- LU publication?
- yes
- id
- 43ea5f3e-816d-45f7-a1d8-9451b3c24d7e (old id 2172320)
- date added to LUP
- 2016-04-04 10:32:40
- date last changed
- 2018-11-21 20:59:22
@inproceedings{43ea5f3e-816d-45f7-a1d8-9451b3c24d7e, abstract = {{When a Virtual Environment (VE) is designed, decisions regarding the navigation of the viewpoint, interaction with objects, and the behavior of the VE itself are made. Each of these can affect the usability and the cognitive load on the user. A VE that had previously been constructed as a prototype tool for the assessment of brain injury has been studied to establish the consequences of such design decisions. Six people, two with brain injury, have used the VE to perform a specific task (brewing coffee) a total of ten times over two sessions separated by a week. These trials were video recorded and analysed. Results and implications are presented and discussed.}}, author = {{Lindén, Anita and Davies, Roy C and Boschian, K and Minör, Ulf and Olsson, Robert and Sonesson, B and Wallergård, Mattias and Johansson, Gerd}}, booktitle = {{Proceedings of the 3rd International Conference on Disability, Virtual Reality & Associated Technologies}}, isbn = {{0 7049 11 42 6}}, keywords = {{virtual reality; usability; brain injury; interaction; training}}, language = {{eng}}, pages = {{287--296}}, publisher = {{2000 ICDVRAT/University of Reading, UK}}, title = {{Special Considerations for Navigation and Interaction in Virtual Environments for People with Brain Injury}}, year = {{2000}}, }