An Operatic Chamber Model : Towards a Structured Visitor's Journey in Immersive Opera
(2025) p.43-60- Abstract
- How can a live opera performance stimulate visitor involvement by displaying immersive features!? With the AI-based chamber opera The Prophecies, we took the opportunity to structure a visitor’s journey through a series of differentiated chambers inhabited by both human and machine agents. This model was primarily informed by
distinctions made about game immersion from cognitive science and game studies. We propose that in an inter active opera in which the visitor is treated as a player, the interdisciplinary transfer of such conceptual makeup into the artistic realm is highly relevant and useful for artists. The result of the implementation of concepts from other fields into immersive chamber opera is a blended model for visitor... (More) - How can a live opera performance stimulate visitor involvement by displaying immersive features!? With the AI-based chamber opera The Prophecies, we took the opportunity to structure a visitor’s journey through a series of differentiated chambers inhabited by both human and machine agents. This model was primarily informed by
distinctions made about game immersion from cognitive science and game studies. We propose that in an inter active opera in which the visitor is treated as a player, the interdisciplinary transfer of such conceptual makeup into the artistic realm is highly relevant and useful for artists. The result of the implementation of concepts from other fields into immersive chamber opera is a blended model for visitor involvement in relation to operatic elements. As this model, while still rudimentary,
combines the perceptual dimensions of the sensory elements in opera with the psychological dimensions of the cognitive aspects of gameplaying in a concrete way, it may function as a basis for a more systematic development of opera
with ludic features. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/24ba016b-6c34-4eaa-8cdf-2d12bc354508
- author
- Jalhed, Hedvig
LU
; Rylander, Mattias
; Åberg, Kristoffer
; Hornwall, David
LU
and Poikela, Katariina
- publishing date
- 2025
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- chamber opera, game-playing, immersion, immersivity, cross-fading, perception, cognition
- host publication
- Ludokonst
- editor
- Kristensen, Lars and Rouse, Rebecca
- pages
- 43 - 60
- publisher
- Skövde Art Museum
- ISBN
- 978-91-985379-4-9
- language
- English
- LU publication?
- no
- id
- 24ba016b-6c34-4eaa-8cdf-2d12bc354508
- date added to LUP
- 2025-12-15 10:49:32
- date last changed
- 2025-12-17 11:33:07
@inbook{24ba016b-6c34-4eaa-8cdf-2d12bc354508,
abstract = {{How can a live opera performance stimulate visitor involvement by displaying immersive features!? With the AI-based chamber opera The Prophecies, we took the opportunity to structure a visitor’s journey through a series of differentiated chambers inhabited by both human and machine agents. This model was primarily informed by<br/>distinctions made about game immersion from cognitive science and game studies. We propose that in an inter active opera in which the visitor is treated as a player, the interdisciplinary transfer of such conceptual makeup into the artistic realm is highly relevant and useful for artists. The result of the implementation of concepts from other fields into immersive chamber opera is a blended model for visitor involvement in relation to operatic elements. As this model, while still rudimentary,<br/>combines the perceptual dimensions of the sensory elements in opera with the psychological dimensions of the cognitive aspects of gameplaying in a concrete way, it may function as a basis for a more systematic development of opera<br/>with ludic features.}},
author = {{Jalhed, Hedvig and Rylander, Mattias and Åberg, Kristoffer and Hornwall, David and Poikela, Katariina}},
booktitle = {{Ludokonst}},
editor = {{Kristensen, Lars and Rouse, Rebecca}},
isbn = {{978-91-985379-4-9}},
keywords = {{chamber opera; game-playing; immersion; immersivity; cross-fading; perception; cognition}},
language = {{eng}},
pages = {{43--60}},
publisher = {{Skövde Art Museum}},
title = {{An Operatic Chamber Model : Towards a Structured Visitor's Journey in Immersive Opera}},
url = {{https://lup.lub.lu.se/search/files/235901463/An_Operatic_Chamber_Model_Ludokonst_2025.pdf}},
year = {{2025}},
}