Texture Caches
(2012) In IEEE Micro 32(3). p.136-141- Abstract
- This column examines the texture cache, an essential component of modern GPUs that plays an important role in achieving real-time performance when generating realistic images. GPUs have many components and the texture cache is only one of them. But it has a real impact on the performance of the GPU if rasterization and memory tiling are set up correctly.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/2903231
- author
- Doggett, Michael
LU
- organization
- publishing date
- 2012
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- texture cache, rasterization, gaming, graphics, GPU
- in
- IEEE Micro
- volume
- 32
- issue
- 3
- pages
- 136 - 141
- publisher
- IEEE Computer Society
- external identifiers
-
- wos:000304792200015
- scopus:84861924746
- ISSN
- 0272-1732
- DOI
- 10.1109/MM.2012.44
- language
- English
- LU publication?
- yes
- id
- 286fe6c1-12f0-48c6-b5b7-ca070796a641 (old id 2903231)
- date added to LUP
- 2016-04-01 14:42:17
- date last changed
- 2025-10-14 10:48:03
@misc{286fe6c1-12f0-48c6-b5b7-ca070796a641,
abstract = {{This column examines the texture cache, an essential component of modern GPUs that plays an important role in achieving real-time performance when generating realistic images. GPUs have many components and the texture cache is only one of them. But it has a real impact on the performance of the GPU if rasterization and memory tiling are set up correctly.}},
author = {{Doggett, Michael}},
issn = {{0272-1732}},
keywords = {{texture cache; rasterization; gaming; graphics; GPU}},
language = {{eng}},
number = {{3}},
pages = {{136--141}},
publisher = {{IEEE Computer Society}},
series = {{IEEE Micro}},
title = {{Texture Caches}},
url = {{http://dx.doi.org/10.1109/MM.2012.44}},
doi = {{10.1109/MM.2012.44}},
volume = {{32}},
year = {{2012}},
}