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Texture Caches

Doggett, Michael LU (2012) In IEEE Micro 32(3). p.136-141
Abstract
This column examines the texture cache, an essential component of modern GPUs that plays an important role in achieving real-time performance when generating realistic images. GPUs have many components and the texture cache is only one of them. But it has a real impact on the performance of the GPU if rasterization and memory tiling are set up correctly.
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
texture cache, rasterization, gaming, graphics, GPU
in
IEEE Micro
volume
32
issue
3
pages
136 - 141
publisher
IEEE--Institute of Electrical and Electronics Engineers Inc.
external identifiers
  • wos:000304792200015
  • scopus:84861924746
ISSN
0272-1732
DOI
10.1109/MM.2012.44
language
English
LU publication?
yes
id
286fe6c1-12f0-48c6-b5b7-ca070796a641 (old id 2903231)
date added to LUP
2012-07-24 09:41:19
date last changed
2017-01-01 06:23:35
@misc{286fe6c1-12f0-48c6-b5b7-ca070796a641,
  abstract     = {This column examines the texture cache, an essential component of modern GPUs that plays an important role in achieving real-time performance when generating realistic images. GPUs have many components and the texture cache is only one of them. But it has a real impact on the performance of the GPU if rasterization and memory tiling are set up correctly.},
  author       = {Doggett, Michael},
  issn         = {0272-1732},
  keyword      = {texture cache,rasterization,gaming,graphics,GPU},
  language     = {eng},
  number       = {3},
  pages        = {136--141},
  publisher    = {IEEE--Institute of Electrical and Electronics Engineers Inc.},
  series       = {IEEE Micro},
  title        = {Texture Caches},
  url          = {http://dx.doi.org/10.1109/MM.2012.44},
  volume       = {32},
  year         = {2012},
}