Remote Gaming by Deliberate Cellphone Movement
(2008) IEEE Int. Conference on Information Technology (IT), 2008 p.57-60- Abstract
- The input device for Remote Gaming has matured from a simple pointing device to a wireless console and recently even motion sensors are added. Similar motion sensors have already been integrated in camera’s to provide for image stabilization. In the cellphone, global motion is foremost determined through image processing. The paper extends this concept to support gaming, while aiming for a low-complexity solution that supports mobile equipment in general. Characteristic movements are camera- and user dependent. Therefore a state-based approach with 1-lag linear prediction is used to extract the Global Motion Vector and filter it for Video Stabilization (unintended) and Gaming Directives (intended).
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/1301315
- author
- Zhang, Dalong ; Chen, Miao and Spaanenburg, Lambert LU
- organization
- publishing date
- 2008
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- Remote Gaming, Movement Detection, Gesturing, Smart Vision
- host publication
- 1st International Conference on Information Technology, 2008
- editor
- Stepnowski, Andrzej ; Moszynski, Marek ; Kochanski, Thaddeus and Dabrowski, Jacek
- pages
- 57 - 60
- publisher
- IEEE - Institute of Electrical and Electronics Engineers Inc.
- conference name
- IEEE Int. Conference on Information Technology (IT), 2008
- conference location
- Gdansk, Poland
- conference dates
- 2008-05-18 - 2008-05-21
- external identifiers
-
- wos:000259080600013
- scopus:57849158720
- ISBN
- 978-1-4244-2244-9
- DOI
- 10.1109/INFTECH.2008.4621590
- language
- English
- LU publication?
- yes
- id
- 3259e147-2275-48c1-b0bd-f7cce4c451e0 (old id 1301315)
- date added to LUP
- 2016-04-04 11:21:47
- date last changed
- 2022-01-29 21:47:06
@inproceedings{3259e147-2275-48c1-b0bd-f7cce4c451e0, abstract = {{The input device for Remote Gaming has matured from a simple pointing device to a wireless console and recently even motion sensors are added. Similar motion sensors have already been integrated in camera’s to provide for image stabilization. In the cellphone, global motion is foremost determined through image processing. The paper extends this concept to support gaming, while aiming for a low-complexity solution that supports mobile equipment in general. Characteristic movements are camera- and user dependent. Therefore a state-based approach with 1-lag linear prediction is used to extract the Global Motion Vector and filter it for Video Stabilization (unintended) and Gaming Directives (intended).}}, author = {{Zhang, Dalong and Chen, Miao and Spaanenburg, Lambert}}, booktitle = {{1st International Conference on Information Technology, 2008}}, editor = {{Stepnowski, Andrzej and Moszynski, Marek and Kochanski, Thaddeus and Dabrowski, Jacek}}, isbn = {{978-1-4244-2244-9}}, keywords = {{Remote Gaming; Movement Detection; Gesturing; Smart Vision}}, language = {{eng}}, pages = {{57--60}}, publisher = {{IEEE - Institute of Electrical and Electronics Engineers Inc.}}, title = {{Remote Gaming by Deliberate Cellphone Movement}}, url = {{http://dx.doi.org/10.1109/INFTECH.2008.4621590}}, doi = {{10.1109/INFTECH.2008.4621590}}, year = {{2008}}, }