A Cognitive Model of Visuospatial Complexity for Interactive Immersive Media Design
(2022) Society for the Cognitive Studies of the Moving Image Conference- Abstract
- The development of immersive visuoauditory media brings to the fore several design challenges concerning cognitive human factors, such as visual perception, embodied interaction, and emotional engagement. With a focus on visual perception, our research emphasises a systematic study of embodied multimodal interaction in immersive settings and provides a cognitive model of visuospatial complexity through a series of behavioural studies in VR with human subjects. We report preliminary results on the effect of levels of visuospatial complexity on visuospatial attention patterns and visual search performance. The proposed methodology provides a general foundation for conducting naturalistic studies in immersive perception and interaction, e.g.,... (More)
- The development of immersive visuoauditory media brings to the fore several design challenges concerning cognitive human factors, such as visual perception, embodied interaction, and emotional engagement. With a focus on visual perception, our research emphasises a systematic study of embodied multimodal interaction in immersive settings and provides a cognitive model of visuospatial complexity through a series of behavioural studies in VR with human subjects. We report preliminary results on the effect of levels of visuospatial complexity on visuospatial attention patterns and visual search performance. The proposed methodology provides a general foundation for conducting naturalistic studies in immersive perception and interaction, e.g., in the context of established paradigms such as event perception, ensemble perception, visual search and foraging, change blindness. Moreover, we posit that the demonstrated confluence of computational and behavioural studies is needed to better appreciate the complexity and spectrum of varied human-centred challenges in the design of immersive media. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/374112a7-b7fc-42ac-a3dd-e57ea44ae9d3
- author
- Kondyli, Vasiliki LU ; Bhatt, Mehul and Suchan, Jakob
- publishing date
- 2022
- type
- Contribution to conference
- publication status
- published
- subject
- keywords
- Embodied Interaction, Visual Perception, Naturalistic Studies, Immersive Media, Multimodality, Computer and Information Sciences, Data- och informationsvetenskap, Psychology (excluding Applied Psychology), Psykologi (exklusive tillämpad psykologi), Human Computer Interaction, Människa-datorinteraktion (interaktionsdesign)
- conference name
- Society for the Cognitive Studies of the Moving Image Conference
- conference location
- Gandia, Spain
- conference dates
- 2022-06-01 - 2022-06-04
- language
- English
- LU publication?
- no
- additional info
- The ISBN no and other publication info will be published after the conference, June 1-4. 2022-06-10T08:21:58.873+02:00
- id
- 374112a7-b7fc-42ac-a3dd-e57ea44ae9d3
- alternative location
- https://drive.google.com/file/d/1mHcYaUceM3mezzkintM2jL0MBdyVhwbq/view
- date added to LUP
- 2024-12-18 15:17:52
- date last changed
- 2025-04-04 13:59:57
@misc{374112a7-b7fc-42ac-a3dd-e57ea44ae9d3, abstract = {{The development of immersive visuoauditory media brings to the fore several design challenges concerning cognitive human factors, such as visual perception, embodied interaction, and emotional engagement. With a focus on visual perception, our research emphasises a systematic study of embodied multimodal interaction in immersive settings and provides a cognitive model of visuospatial complexity through a series of behavioural studies in VR with human subjects. We report preliminary results on the effect of levels of visuospatial complexity on visuospatial attention patterns and visual search performance. The proposed methodology provides a general foundation for conducting naturalistic studies in immersive perception and interaction, e.g., in the context of established paradigms such as event perception, ensemble perception, visual search and foraging, change blindness. Moreover, we posit that the demonstrated confluence of computational and behavioural studies is needed to better appreciate the complexity and spectrum of varied human-centred challenges in the design of immersive media.}}, author = {{Kondyli, Vasiliki and Bhatt, Mehul and Suchan, Jakob}}, keywords = {{Embodied Interaction; Visual Perception; Naturalistic Studies; Immersive Media; Multimodality; Computer and Information Sciences; Data- och informationsvetenskap; Psychology (excluding Applied Psychology); Psykologi (exklusive tillämpad psykologi); Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign)}}, language = {{eng}}, title = {{A Cognitive Model of Visuospatial Complexity for Interactive Immersive Media Design}}, url = {{https://drive.google.com/file/d/1mHcYaUceM3mezzkintM2jL0MBdyVhwbq/view}}, year = {{2022}}, }