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Augmented reality games for children with cerebral palsy

Magnusson, Charlotte LU orcid ; Rassmus-Gröhn, Kirsten LU orcid and Lindskog, Cecilia (2022) EAI PervasiveHealth 2021 - 15th EAI International Conference on Pervasive Computing Technologies for Healthcare In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 431. p.561-567
Abstract
This paper describes and discusses the development of mobile exergames for children with cerebral palsy. The design process was built on co-design, and resulted in three activity games, two augmented reality (AR) games and one GPS based game. The resulting activity games were evaluated by 8 per-sons with cerebral palsy (CP). To complement this evaluation, the games have been evaluated against existing guidelines for accessible games. The developed games provide a proof of concept of how mobile games can be designed to encourage physical activity for children with mobility impair-ments.
Please use this url to cite or link to this publication:
author
; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
host publication
Pervasive Computing Technologies for Healthcare : 15th EAI International Conference, Pervasive Health 2021, Virtual Event, December 6-8, 2021, Proceedings - 15th EAI International Conference, Pervasive Health 2021, Virtual Event, December 6-8, 2021, Proceedings
series title
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
volume
431
pages
561 - 567
publisher
Springer
conference name
EAI PervasiveHealth 2021 - 15th EAI International Conference on Pervasive Computing Technologies for Healthcare
conference location
Tel Aviv, Israel
conference dates
2021-12-06 - 2021-12-08
external identifiers
  • scopus:85127897886
ISSN
1867-822X
1867-8211
ISBN
978-3-030-99194-4
978-3-030-99193-7
DOI
10.1007/978-3-030-99194-4_35
language
English
LU publication?
yes
id
389b1744-f137-4ad4-9db2-f89de2845f9f
date added to LUP
2022-01-26 13:15:02
date last changed
2024-06-07 03:21:47
@inproceedings{389b1744-f137-4ad4-9db2-f89de2845f9f,
  abstract     = {{This paper describes and discusses the development of mobile exergames for children with cerebral palsy. The design process was built on co-design, and resulted in three activity games, two augmented reality (AR) games and one GPS based game. The resulting activity games were evaluated by 8 per-sons with cerebral palsy (CP). To complement this evaluation, the games have been evaluated against existing guidelines for accessible games. The developed games provide a proof of concept of how mobile games can be designed to encourage physical activity for children with mobility impair-ments.}},
  author       = {{Magnusson, Charlotte and Rassmus-Gröhn, Kirsten and Lindskog, Cecilia}},
  booktitle    = {{Pervasive Computing Technologies for Healthcare : 15th EAI International Conference, Pervasive Health 2021, Virtual Event, December 6-8, 2021, Proceedings}},
  isbn         = {{978-3-030-99194-4}},
  issn         = {{1867-822X}},
  language     = {{eng}},
  pages        = {{561--567}},
  publisher    = {{Springer}},
  series       = {{Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering}},
  title        = {{Augmented reality games for children with cerebral palsy}},
  url          = {{https://lup.lub.lu.se/search/files/112688530/GameA_pervasive2021ws_final_camera_w_alttext.pdf}},
  doi          = {{10.1007/978-3-030-99194-4_35}},
  volume       = {{431}},
  year         = {{2022}},
}