NICH: a preliminary theoretical study on Natural Interaction applied to Cultural Heritage contexts
(2013) 1st Digital Heritage International Congress p.355-362- Abstract
- Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go beyond the WIMP paradigm (Windows Icons Menus and Pointers), the dominating interaction paradigm since the 1970's. After mainly having been of interest in the human-computer interaction and
VR research communities, gesture-based interaction is now
quickly becoming part of main-stream applications, thanks to
low cost solutions such as Microsoft Kinect and Leap Motion
Controller. Gesture-based interaction has proved useful for
cultural heritage applications in, for example, a... (More) - Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go beyond the WIMP paradigm (Windows Icons Menus and Pointers), the dominating interaction paradigm since the 1970's. After mainly having been of interest in the human-computer interaction and
VR research communities, gesture-based interaction is now
quickly becoming part of main-stream applications, thanks to
low cost solutions such as Microsoft Kinect and Leap Motion
Controller. Gesture-based interaction has proved useful for
cultural heritage applications in, for example, a museum or a
heritage site since this type of interaction removes the need for
physical input devices that might be complicated to use or
difficult to maintain. However, the application of gesture-based
interaction in the heritage domain is still in an experimental
phase. When asking a visitor to interact using gestures, we need
to take into consideration what are natural gestures for him/her
based on, for example nationality, and culture. Some VR projects
using gesture-based interaction (Etruscanning, Giotto's "Rule
Approval", Livia's Villa) and also some experiments for objects
manipulation have been made by VHLab of CNR ITABC in the
last three years. The team became aware about the potentialities
and the limits of the actual technologies, the cognitive and
perceptive reactions of the users, the need to organize cultural
contents in a different way because cultural transmission is
strongly influenced by this new paradigm of interaction. The
good reaction of the public of museums shows how promising this
perspective is and encourages us to go further, starting an
extensive mapping of "natural" communication gestures to
interact within VR applications. The paper investigates what is
perceived as “natural” gestures in different countries and
cultures for controlling a computer application. It presents the
ideas behind and preliminary data from an ongoing study that
aims at exploring what is considered proper gestures for cultural
heritage applications in three different countries: Sweden, Italy
and Egypt. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/4450205
- author
- Pescarin, Sofia ; Pietroni, Eva ; Rescic, Leonardo ; Wallergård, Mattias LU ; Omar, Karim and Rufa, Claudio
- organization
- publishing date
- 2013
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- virtual museum, gesture-based interaction, communication, museum, natural interaction.
- host publication
- [Host publication title missing]
- pages
- 8 pages
- publisher
- IEEE - Institute of Electrical and Electronics Engineers Inc.
- conference name
- 1st Digital Heritage International Congress
- conference location
- Marseilles, France
- conference dates
- 2013-10-28 - 2013-11-01
- external identifiers
-
- scopus:84896746299
- language
- English
- LU publication?
- yes
- id
- 3937a165-0f61-498c-b0c1-d30c14ddb55d (old id 4450205)
- date added to LUP
- 2016-04-04 12:06:49
- date last changed
- 2022-04-08 08:18:28
@inproceedings{3937a165-0f61-498c-b0c1-d30c14ddb55d, abstract = {{Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go beyond the WIMP paradigm (Windows Icons Menus and Pointers), the dominating interaction paradigm since the 1970's. After mainly having been of interest in the human-computer interaction and<br/><br> VR research communities, gesture-based interaction is now<br/><br> quickly becoming part of main-stream applications, thanks to<br/><br> low cost solutions such as Microsoft Kinect and Leap Motion<br/><br> Controller. Gesture-based interaction has proved useful for<br/><br> cultural heritage applications in, for example, a museum or a<br/><br> heritage site since this type of interaction removes the need for<br/><br> physical input devices that might be complicated to use or<br/><br> difficult to maintain. However, the application of gesture-based<br/><br> interaction in the heritage domain is still in an experimental<br/><br> phase. When asking a visitor to interact using gestures, we need<br/><br> to take into consideration what are natural gestures for him/her<br/><br> based on, for example nationality, and culture. Some VR projects<br/><br> using gesture-based interaction (Etruscanning, Giotto's "Rule<br/><br> Approval", Livia's Villa) and also some experiments for objects<br/><br> manipulation have been made by VHLab of CNR ITABC in the<br/><br> last three years. The team became aware about the potentialities<br/><br> and the limits of the actual technologies, the cognitive and<br/><br> perceptive reactions of the users, the need to organize cultural<br/><br> contents in a different way because cultural transmission is<br/><br> strongly influenced by this new paradigm of interaction. The<br/><br> good reaction of the public of museums shows how promising this<br/><br> perspective is and encourages us to go further, starting an<br/><br> extensive mapping of "natural" communication gestures to<br/><br> interact within VR applications. The paper investigates what is<br/><br> perceived as “natural” gestures in different countries and<br/><br> cultures for controlling a computer application. It presents the<br/><br> ideas behind and preliminary data from an ongoing study that<br/><br> aims at exploring what is considered proper gestures for cultural<br/><br> heritage applications in three different countries: Sweden, Italy<br/><br> and Egypt.}}, author = {{Pescarin, Sofia and Pietroni, Eva and Rescic, Leonardo and Wallergård, Mattias and Omar, Karim and Rufa, Claudio}}, booktitle = {{[Host publication title missing]}}, keywords = {{virtual museum; gesture-based interaction; communication; museum; natural interaction.}}, language = {{eng}}, pages = {{355--362}}, publisher = {{IEEE - Institute of Electrical and Electronics Engineers Inc.}}, title = {{NICH: a preliminary theoretical study on Natural Interaction applied to Cultural Heritage contexts}}, year = {{2013}}, }