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Game-Based Approaches to Sustainable Innovation

Whalen, Katherine LU and Kijne, Gerben (2019) In Palgrave Studies in Sustainable Business in Association with Future Earth p.375-392
Abstract

In this chapter, Whalen and Kijne critically engage with two game-based approaches—serious games and gamification—and how they can be used to support sustainable innovation. Game-based approaches have been increasingly used for purposes beyond pure entertainment, and a variety of examples from within the field of sustainability are presented. The authors discuss both the benefits and limitations of game-based approaches. Games are well suited to sustainable innovation as they can increase user motivation and illustrate complexity in relatively simple ways. However, factors such as assessment can pose a challenge and make their actual impact difficult to quantify.

Please use this url to cite or link to this publication:
author
and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
host publication
Innovation for Sustainability.
series title
Palgrave Studies in Sustainable Business in Association with Future Earth
pages
18 pages
publisher
Springer Nature
external identifiers
  • scopus:85106428261
ISSN
2662-1339
2662-1320
ISBN
978-3-319-97384-5
978-3-319-97385-2
DOI
10.1007/978-3-319-97385-2_20
language
English
LU publication?
yes
id
4967389b-eead-4461-8174-43a122342057
date added to LUP
2021-06-14 14:34:51
date last changed
2024-02-20 08:30:20
@inbook{4967389b-eead-4461-8174-43a122342057,
  abstract     = {{<p>In this chapter, Whalen and Kijne critically engage with two game-based approaches—serious games and gamification—and how they can be used to support sustainable innovation. Game-based approaches have been increasingly used for purposes beyond pure entertainment, and a variety of examples from within the field of sustainability are presented. The authors discuss both the benefits and limitations of game-based approaches. Games are well suited to sustainable innovation as they can increase user motivation and illustrate complexity in relatively simple ways. However, factors such as assessment can pose a challenge and make their actual impact difficult to quantify.</p>}},
  author       = {{Whalen, Katherine and Kijne, Gerben}},
  booktitle    = {{Innovation for Sustainability.}},
  isbn         = {{978-3-319-97384-5}},
  issn         = {{2662-1339}},
  language     = {{eng}},
  pages        = {{375--392}},
  publisher    = {{Springer Nature}},
  series       = {{Palgrave Studies in Sustainable Business in Association with Future Earth}},
  title        = {{Game-Based Approaches to Sustainable Innovation}},
  url          = {{http://dx.doi.org/10.1007/978-3-319-97385-2_20}},
  doi          = {{10.1007/978-3-319-97385-2_20}},
  year         = {{2019}},
}