Game-Based Approaches to Sustainable Innovation
(2019) In Palgrave Studies in Sustainable Business in Association with Future Earth p.375-392- Abstract
In this chapter, Whalen and Kijne critically engage with two game-based approaches—serious games and gamification—and how they can be used to support sustainable innovation. Game-based approaches have been increasingly used for purposes beyond pure entertainment, and a variety of examples from within the field of sustainability are presented. The authors discuss both the benefits and limitations of game-based approaches. Games are well suited to sustainable innovation as they can increase user motivation and illustrate complexity in relatively simple ways. However, factors such as assessment can pose a challenge and make their actual impact difficult to quantify.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/4967389b-eead-4461-8174-43a122342057
- author
- Whalen, Katherine LU and Kijne, Gerben
- organization
- publishing date
- 2019
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- host publication
- Innovation for Sustainability.
- series title
- Palgrave Studies in Sustainable Business in Association with Future Earth
- pages
- 18 pages
- publisher
- Springer Nature
- external identifiers
-
- scopus:85106428261
- ISSN
- 2662-1339
- 2662-1320
- ISBN
- 978-3-319-97384-5
- 978-3-319-97385-2
- DOI
- 10.1007/978-3-319-97385-2_20
- language
- English
- LU publication?
- yes
- id
- 4967389b-eead-4461-8174-43a122342057
- date added to LUP
- 2021-06-14 14:34:51
- date last changed
- 2024-02-20 08:30:20
@inbook{4967389b-eead-4461-8174-43a122342057, abstract = {{<p>In this chapter, Whalen and Kijne critically engage with two game-based approaches—serious games and gamification—and how they can be used to support sustainable innovation. Game-based approaches have been increasingly used for purposes beyond pure entertainment, and a variety of examples from within the field of sustainability are presented. The authors discuss both the benefits and limitations of game-based approaches. Games are well suited to sustainable innovation as they can increase user motivation and illustrate complexity in relatively simple ways. However, factors such as assessment can pose a challenge and make their actual impact difficult to quantify.</p>}}, author = {{Whalen, Katherine and Kijne, Gerben}}, booktitle = {{Innovation for Sustainability.}}, isbn = {{978-3-319-97384-5}}, issn = {{2662-1339}}, language = {{eng}}, pages = {{375--392}}, publisher = {{Springer Nature}}, series = {{Palgrave Studies in Sustainable Business in Association with Future Earth}}, title = {{Game-Based Approaches to Sustainable Innovation}}, url = {{http://dx.doi.org/10.1007/978-3-319-97385-2_20}}, doi = {{10.1007/978-3-319-97385-2_20}}, year = {{2019}}, }