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The importance of visual context for eye-height estimation in immersive virtual reality

Job, Mirko ; De Simone, Maricarmina ; Recenti, Filippo LU ; Giardulli, Benedetto ; Leuzzi, Gaia ; Iurato, Matteo ; Trucco, Marco and Testa, Marco (2026) In Virtual Reality 30(3).
Abstract

Eye-height is a reliable metric that help us scaling the surrounding world, understanding objects’ dimensions, how they move, and their distance from us. Previous studies have shown that inaccuracies in how people perceive their own eye-height can lead to significant errors in spatial estimation within immersive virtual reality (IVR). This study investigated how the visual context influences people's estimation of their own eye-height in IVR. Forty-eight healthy adults participated in a series of experiments that examined how two different factors influenced their eye-height estimation error: the environmental context of three virtual scenarios (Experiment 1), the visibility of body representations (Experiment 2), and the combined... (More)

Eye-height is a reliable metric that help us scaling the surrounding world, understanding objects’ dimensions, how they move, and their distance from us. Previous studies have shown that inaccuracies in how people perceive their own eye-height can lead to significant errors in spatial estimation within immersive virtual reality (IVR). This study investigated how the visual context influences people's estimation of their own eye-height in IVR. Forty-eight healthy adults participated in a series of experiments that examined how two different factors influenced their eye-height estimation error: the environmental context of three virtual scenarios (Experiment 1), the visibility of body representations (Experiment 2), and the combined effect of these two factors (Experiment 3). Our results suggest that both the environmental context and the visibility of body representations are important to improve people’s eye-height estimation in IVR. Moreover, our findings are compatible with the idea of a weighted integration of multiple visual cues. In contextually enriched environments depth and spatial cues played a major role in the estimation process. In contrast, in contextually sparse environments, the visibility of body references became crucial to attain an accurate self-perception of eye-height. These results are consistent with cue weighting theoretical frameworks, in which the perceptual system dynamically adjusts the relative importance of different visual cues based on their reliability to obtain more precise eye-height estimates.

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author
; ; ; ; ; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Distance perception, Embodiment, Eye-height, Virtual environment, Virtual reality
in
Virtual Reality
volume
30
issue
3
article number
142
publisher
Springer Science and Business Media B.V.
external identifiers
  • scopus:105045562829
ISSN
1359-4338
DOI
10.1007/s10055-026-01394-3
language
English
LU publication?
yes
id
56cf3d6a-f4b5-494d-be38-9f0b433d9ed3
date added to LUP
2026-09-30 14:42:55
date last changed
2026-09-30 14:43:30
@article{56cf3d6a-f4b5-494d-be38-9f0b433d9ed3,
  abstract     = {{<p>Eye-height is a reliable metric that help us scaling the surrounding world, understanding objects’ dimensions, how they move, and their distance from us. Previous studies have shown that inaccuracies in how people perceive their own eye-height can lead to significant errors in spatial estimation within immersive virtual reality (IVR). This study investigated how the visual context influences people's estimation of their own eye-height in IVR. Forty-eight healthy adults participated in a series of experiments that examined how two different factors influenced their eye-height estimation error: the environmental context of three virtual scenarios (Experiment 1), the visibility of body representations (Experiment 2), and the combined effect of these two factors (Experiment 3). Our results suggest that both the environmental context and the visibility of body representations are important to improve people’s eye-height estimation in IVR. Moreover, our findings are compatible with the idea of a weighted integration of multiple visual cues. In contextually enriched environments depth and spatial cues played a major role in the estimation process. In contrast, in contextually sparse environments, the visibility of body references became crucial to attain an accurate self-perception of eye-height. These results are consistent with cue weighting theoretical frameworks, in which the perceptual system dynamically adjusts the relative importance of different visual cues based on their reliability to obtain more precise eye-height estimates.</p>}},
  author       = {{Job, Mirko and De Simone, Maricarmina and Recenti, Filippo and Giardulli, Benedetto and Leuzzi, Gaia and Iurato, Matteo and Trucco, Marco and Testa, Marco}},
  issn         = {{1359-4338}},
  keywords     = {{Distance perception; Embodiment; Eye-height; Virtual environment; Virtual reality}},
  language     = {{eng}},
  number       = {{3}},
  publisher    = {{Springer Science and Business Media B.V.}},
  series       = {{Virtual Reality}},
  title        = {{The importance of visual context for eye-height estimation in immersive virtual reality}},
  url          = {{http://dx.doi.org/10.1007/s10055-026-01394-3}},
  doi          = {{10.1007/s10055-026-01394-3}},
  volume       = {{30}},
  year         = {{2026}},
}