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The Hypertemple in Mind : God's Voice Rebooted in the Temple Scroll1

Bloch, Natalie LU orcid (2025) p.81-94
Abstract
This chapter presents a theory-driven reading of the opening column of the Temple Scroll in order to explore how the divine voice featured in the narrative may have sparked immersive and interactive processes that enacted temple space in the minds of its immediate audience. I combine critical space theory and theories of virtual reality (VR) applied to narrative in order to hypothesize the audiences’ immersion and interaction with the divine voice in the engagement context relevant for the immediate audience of the Temple Scroll. The spatial perspective focuses on the physical, mental, and symbolic aspects of space, whereas the VR lens enables me to pinpoint the process-based effects of experiencing these narratives within the fabric of... (More)
This chapter presents a theory-driven reading of the opening column of the Temple Scroll in order to explore how the divine voice featured in the narrative may have sparked immersive and interactive processes that enacted temple space in the minds of its immediate audience. I combine critical space theory and theories of virtual reality (VR) applied to narrative in order to hypothesize the audiences’ immersion and interaction with the divine voice in the engagement context relevant for the immediate audience of the Temple Scroll. The spatial perspective focuses on the physical, mental, and symbolic aspects of space, whereas the VR lens enables me to pinpoint the process-based effects of experiencing these narratives within the fabric of experienced tradition. My thesis is that the Temple Scroll simulated a temple space that could be experienced virtually, akin to modern-day computer simulations that temporarily disrupt the condition of the physical reality. Inquiring about ancient temple space from the viewpoint of contemporary technologies is a way for me to explore the tension between physical reality and VRand thus shed fresh insights on how the selected temple descriptions “play out” as experiences for their ancient audiences. Arguing that the notion of immersive and interactive factors enabled the immediate audiences to experience temple space by engaging with temple descriptions, this chapter contributes to the understanding of how the symbolic system of the temple was enacted on a synchronic as well as a diachronic level in Jewish antiquity. (Less)
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
host publication
Jerusalem in Memory and Eschatology : Jewish, Christian, and Muslim Visions of the Past and Future of Jerusalem - Jewish, Christian, and Muslim Visions of the Past and Future of Jerusalem
pages
14 pages
publisher
Bloomsbury Publishing Plc.
external identifiers
  • scopus:105013692011
ISBN
9781350505735
9781350505742
DOI
10.5040/9781350505766.0011
language
English
LU publication?
yes
id
584c2d57-3c49-462f-889c-e911aff8a3f1
date added to LUP
2025-11-19 09:42:06
date last changed
2026-01-01 01:18:14
@inbook{584c2d57-3c49-462f-889c-e911aff8a3f1,
  abstract     = {{This chapter presents a theory-driven reading of the opening column of the Temple Scroll in order to explore how the divine voice featured in the narrative may have sparked immersive and interactive processes that enacted temple space in the minds of its immediate audience. I combine critical space theory and theories of virtual reality (VR) applied to narrative in order to hypothesize the audiences’ immersion and interaction with the divine voice in the engagement context relevant for the immediate audience of the Temple Scroll. The spatial perspective focuses on the physical, mental, and symbolic aspects of space, whereas the VR lens enables me to pinpoint the process-based effects of experiencing these narratives within the fabric of experienced tradition. My thesis is that the Temple Scroll simulated a temple space that could be experienced virtually, akin to modern-day computer simulations that temporarily disrupt the condition of the physical reality. Inquiring about ancient temple space from the viewpoint of contemporary technologies is a way for me to explore the tension between physical reality and VRand thus shed fresh insights on how the selected temple descriptions “play out” as experiences for their ancient audiences. Arguing that the notion of immersive and interactive factors enabled the immediate audiences to experience temple space by engaging with temple descriptions, this chapter contributes to the understanding of how the symbolic system of the temple was enacted on a synchronic as well as a diachronic level in Jewish antiquity.}},
  author       = {{Bloch, Natalie}},
  booktitle    = {{Jerusalem in Memory and Eschatology : Jewish, Christian, and Muslim Visions of the Past and Future of Jerusalem}},
  isbn         = {{9781350505735}},
  language     = {{eng}},
  pages        = {{81--94}},
  publisher    = {{Bloomsbury Publishing Plc.}},
  title        = {{The Hypertemple in Mind : God's Voice Rebooted in the Temple Scroll1}},
  url          = {{http://dx.doi.org/10.5040/9781350505766.0011}},
  doi          = {{10.5040/9781350505766.0011}},
  year         = {{2025}},
}