Developing virtual vending and automatic service machines for brain injury rehabilitation
(2002) The Fourth International Conference on Disability, Virtual Reality and Associated Technologies p.109-114- Abstract
- Two different approaches for developing virtual environments (VE) for brain injury rehabilitation are described and discussed. The two VEs are built with the VR software World Up in the form of virtual vending and automatic service machines. The result from the first approach is a virtual cash dispenser that has been tested on five patients with brain injury. Improving the VE according to the test results was found to be quite hard, since it is implemented in a way that makes it difficult to update the code. In the second approach independent programming modules were identified and isolated. The modules were used to build a VE in the form of a train ticket machine. The second approach seems to provide a fast and understandable way of... (More)
- Two different approaches for developing virtual environments (VE) for brain injury rehabilitation are described and discussed. The two VEs are built with the VR software World Up in the form of virtual vending and automatic service machines. The result from the first approach is a virtual cash dispenser that has been tested on five patients with brain injury. Improving the VE according to the test results was found to be quite hard, since it is implemented in a way that makes it difficult to update the code. In the second approach independent programming modules were identified and isolated. The modules were used to build a VE in the form of a train ticket machine. The second approach seems to provide a fast and understandable way of building virtual vending and automatic service machines for brain injury rehabilitation. There might also be the possibility to add a graphical user interface on top of the modules so that, for example, an occupational therapist with no programming experience could build an arbitrary virtual vending machine. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/598121
- author
- Wallergård, Mattias LU ; Cepciansky, Miro ; Lindén, Anita ; Davies, Roy LU ; Boschian, Kerstin ; Minör, Ulf ; Sonesson, Bengt and Johansson, Gerd LU
- organization
- publishing date
- 2002
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- Vending and Automatic Service Machine, Virtual Environment, Brain Injury Rehabilitation
- host publication
- Proceeding of the 4th international conference on disability, virtual reality and associated technologies
- editor
- Sharkey, Paul ; Sik Lanyi, Cecilia and Standen, Penny
- pages
- 109 - 114
- conference name
- The Fourth International Conference on Disability, Virtual Reality and Associated Technologies
- conference location
- Veszprém, Hungary
- conference dates
- 2002-09-18 - 2002-09-20
- ISBN
- 0704911434
- language
- English
- LU publication?
- yes
- id
- 8cbc8cf9-2335-480c-b1f2-060145cc8a21 (old id 598121)
- alternative location
- http://www.icdvrat.reading.ac.uk/2002/papers/2002_15.pdf
- date added to LUP
- 2016-04-04 12:51:07
- date last changed
- 2018-11-21 21:11:05
@inproceedings{8cbc8cf9-2335-480c-b1f2-060145cc8a21, abstract = {{Two different approaches for developing virtual environments (VE) for brain injury rehabilitation are described and discussed. The two VEs are built with the VR software World Up in the form of virtual vending and automatic service machines. The result from the first approach is a virtual cash dispenser that has been tested on five patients with brain injury. Improving the VE according to the test results was found to be quite hard, since it is implemented in a way that makes it difficult to update the code. In the second approach independent programming modules were identified and isolated. The modules were used to build a VE in the form of a train ticket machine. The second approach seems to provide a fast and understandable way of building virtual vending and automatic service machines for brain injury rehabilitation. There might also be the possibility to add a graphical user interface on top of the modules so that, for example, an occupational therapist with no programming experience could build an arbitrary virtual vending machine.}}, author = {{Wallergård, Mattias and Cepciansky, Miro and Lindén, Anita and Davies, Roy and Boschian, Kerstin and Minör, Ulf and Sonesson, Bengt and Johansson, Gerd}}, booktitle = {{Proceeding of the 4th international conference on disability, virtual reality and associated technologies}}, editor = {{Sharkey, Paul and Sik Lanyi, Cecilia and Standen, Penny}}, isbn = {{0704911434}}, keywords = {{Vending and Automatic Service Machine; Virtual Environment; Brain Injury Rehabilitation}}, language = {{eng}}, pages = {{109--114}}, title = {{Developing virtual vending and automatic service machines for brain injury rehabilitation}}, url = {{http://www.icdvrat.reading.ac.uk/2002/papers/2002_15.pdf}}, year = {{2002}}, }