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A Practical Example Using VR in the Assessment of Brain Injury

Davies, Roy C ; Johansson, Gerd LU ; Boschian, K ; Lindén, Anita ; Minör, Ulf and Sonesson, B (1998) In The International Journal of Virtual Reality 3(4). p.1-7
Abstract
Virtual Reality (VR) as a complementary tool for medical practitioners in the assessment and rehabilitation of people who have suffered a traumatic brain injury (TBI) is discussed. A pilot-study has been undertaken on a prototype VR assessment tool. The design involved nine occupational therapists with expertise in the care of traumatic brain injured patients and one (computer experienced) patient. The aim was to begin a dialogue and to ascertain the potential of a VR system. A common method for occupational therapists to assess function and ability is to ask a patient to brew coffee. From the performance of such a task, an individual’s “functional signature” can be determined. The prototype was built using Superscape, a personal computer... (More)
Virtual Reality (VR) as a complementary tool for medical practitioners in the assessment and rehabilitation of people who have suffered a traumatic brain injury (TBI) is discussed. A pilot-study has been undertaken on a prototype VR assessment tool. The design involved nine occupational therapists with expertise in the care of traumatic brain injured patients and one (computer experienced) patient. The aim was to begin a dialogue and to ascertain the potential of a VR system. A common method for occupational therapists to assess function and ability is to ask a patient to brew coffee. From the performance of such a task, an individual’s “functional signature” can be determined. The prototype was built using Superscape, a personal computer based VR system, to be close to the real coffee making task, including effects of making mistakes, realistic graphics and sound effects. The world was designed to be as easy to use and intuitive as possible, though problems of mental abstraction level, transfer of training and realistic interaction have yet to be resolved. The comments from the test participants have highlighted problem areas, given positive insight and pointed out other scenarios where VR may be of use in the rehabilitation of people with a traumatic brain injury. (Less)
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author
; ; ; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Virtual Reality, brain injury
in
The International Journal of Virtual Reality
volume
3
issue
4
pages
1 - 7
publisher
I P I Press
ISSN
1081-1451
language
English
LU publication?
yes
id
5ca0c0d4-4c4e-4cb4-82da-b7459fa5ff1d (old id 2173330)
date added to LUP
2016-04-04 13:33:31
date last changed
2020-05-18 14:55:33
@article{5ca0c0d4-4c4e-4cb4-82da-b7459fa5ff1d,
  abstract     = {{Virtual Reality (VR) as a complementary tool for medical practitioners in the assessment and rehabilitation of people who have suffered a traumatic brain injury (TBI) is discussed. A pilot-study has been undertaken on a prototype VR assessment tool. The design involved nine occupational therapists with expertise in the care of traumatic brain injured patients and one (computer experienced) patient. The aim was to begin a dialogue and to ascertain the potential of a VR system. A common method for occupational therapists to assess function and ability is to ask a patient to brew coffee. From the performance of such a task, an individual’s “functional signature” can be determined. The prototype was built using Superscape, a personal computer based VR system, to be close to the real coffee making task, including effects of making mistakes, realistic graphics and sound effects. The world was designed to be as easy to use and intuitive as possible, though problems of mental abstraction level, transfer of training and realistic interaction have yet to be resolved. The comments from the test participants have highlighted problem areas, given positive insight and pointed out other scenarios where VR may be of use in the rehabilitation of people with a traumatic brain injury.}},
  author       = {{Davies, Roy C and Johansson, Gerd and Boschian, K and Lindén, Anita and Minör, Ulf and Sonesson, B}},
  issn         = {{1081-1451}},
  keywords     = {{Virtual Reality; brain injury}},
  language     = {{eng}},
  number       = {{4}},
  pages        = {{1--7}},
  publisher    = {{I P I Press}},
  series       = {{The International Journal of Virtual Reality}},
  title        = {{A Practical Example Using VR in the Assessment of Brain Injury}},
  volume       = {{3}},
  year         = {{1998}},
}