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Organizing employee-driven innovation (EDI) through game-based formats : Understanding participation

Mosleh, Wafa Said ; Bäckström, Izabelle LU ; Manfrini, Caterina and Leue-Bensch, Carina (2024) In Creativity and Innovation Management
Abstract

The awareness of employee-driven innovation (EDI) and its strategic relevance to corporate development has recently increased. The implications of EDI are vigorously discussed in terms of inclusive approaches; particularly focussing on how managerial structures can enable employee participation. This paper focusses on game-based formats to enhance such participation and explores what participation entails, when studied through a perspective of complex responsive processes. A qualitative study was carried out in a large European IT organization. The key finding in this paper is that EDI theory is grounded in a systemic perspective of participation. Game-based EDI activities are argued to enhance participation, but EDI theory does not... (More)

The awareness of employee-driven innovation (EDI) and its strategic relevance to corporate development has recently increased. The implications of EDI are vigorously discussed in terms of inclusive approaches; particularly focussing on how managerial structures can enable employee participation. This paper focusses on game-based formats to enhance such participation and explores what participation entails, when studied through a perspective of complex responsive processes. A qualitative study was carried out in a large European IT organization. The key finding in this paper is that EDI theory is grounded in a systemic perspective of participation. Game-based EDI activities are argued to enhance participation, but EDI theory does not clarify how such game mechanics go beyond simply simulating pre-planned procedures. This research argues that participation is the entanglement of many’ people's interactions and thereby not reducible to the notion of one cause, having one exact effect. By looking at game-based EDI through a complex responsive process perspective, this paper proposes that EDI emerges in complex processes of social relating. This entails abandoning the idea that game-based activities can be led by management's formal planning and control and instead moving towards the idea that playful participation is centred around the social nature of human interaction.

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author
; ; and
organization
publishing date
type
Contribution to journal
publication status
epub
subject
keywords
complex responsive processes, employee-driven innovation, gamification, innovation games, innovation management, participation
in
Creativity and Innovation Management
publisher
John Wiley & Sons Inc.
external identifiers
  • scopus:85198734339
ISSN
0963-1690
DOI
10.1111/caim.12625
language
English
LU publication?
yes
id
6dcf5988-6dd0-4aae-86c9-890ce12a4d69
date added to LUP
2024-11-27 15:33:17
date last changed
2025-04-04 14:33:14
@article{6dcf5988-6dd0-4aae-86c9-890ce12a4d69,
  abstract     = {{<p>The awareness of employee-driven innovation (EDI) and its strategic relevance to corporate development has recently increased. The implications of EDI are vigorously discussed in terms of inclusive approaches; particularly focussing on how managerial structures can enable employee participation. This paper focusses on game-based formats to enhance such participation and explores what participation entails, when studied through a perspective of complex responsive processes. A qualitative study was carried out in a large European IT organization. The key finding in this paper is that EDI theory is grounded in a systemic perspective of participation. Game-based EDI activities are argued to enhance participation, but EDI theory does not clarify how such game mechanics go beyond simply simulating pre-planned procedures. This research argues that participation is the entanglement of many’ people's interactions and thereby not reducible to the notion of one cause, having one exact effect. By looking at game-based EDI through a complex responsive process perspective, this paper proposes that EDI emerges in complex processes of social relating. This entails abandoning the idea that game-based activities can be led by management's formal planning and control and instead moving towards the idea that playful participation is centred around the social nature of human interaction.</p>}},
  author       = {{Mosleh, Wafa Said and Bäckström, Izabelle and Manfrini, Caterina and Leue-Bensch, Carina}},
  issn         = {{0963-1690}},
  keywords     = {{complex responsive processes; employee-driven innovation; gamification; innovation games; innovation management; participation}},
  language     = {{eng}},
  publisher    = {{John Wiley & Sons Inc.}},
  series       = {{Creativity and Innovation Management}},
  title        = {{Organizing employee-driven innovation (EDI) through game-based formats : Understanding participation}},
  url          = {{http://dx.doi.org/10.1111/caim.12625}},
  doi          = {{10.1111/caim.12625}},
  year         = {{2024}},
}