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Designing game logics for dynamic Active Surfaces

Grönvall, Erik; Pollini, Alessandro; Rullo, Alessia and Svensson Fors, David LU (2006) MUIA '06, Workshop on Mobile & Ubiquitous Information Access
Abstract
This paper describes the development of a modular system of

interactive tiles to support therapists’ in performing

therapeutic activities together with impaired children in a

swimming pool.



Active Surfaces support mobile interactions and dynamic

configuration of assemblies of tiles. Each tile represents an interactive unit, able to communicate with other tiles and to exchange data. The tiles can be assembled on a physical and logical service level to support activities of different complexity. This creates technical challenges where assemblies are re-created over time between devices with limited input and output capabilities. Furthermore, Active Surfaces challenge the concept of... (More)
This paper describes the development of a modular system of

interactive tiles to support therapists’ in performing

therapeutic activities together with impaired children in a

swimming pool.



Active Surfaces support mobile interactions and dynamic

configuration of assemblies of tiles. Each tile represents an interactive unit, able to communicate with other tiles and to exchange data. The tiles can be assembled on a physical and logical service level to support activities of different complexity. This creates technical challenges where assemblies are re-created over time between devices with limited input and output capabilities. Furthermore, Active Surfaces challenge the concept of understandability and how users can make sense of assembled systems with no or limited output capabilities. (Less)
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Contribution to conference
publication status
published
subject
keywords
dynamic assembly, end-user composition, Ubiquitous computing, Palpable computing, distributed game logic
conference name
MUIA '06, Workshop on Mobile & Ubiquitous Information Access
project
PalCom
language
English
LU publication?
yes
id
d5546061-9e6d-41c6-a40b-be3cf0402dc8 (old id 742601)
alternative location
http://www.ist-palcom.org/publications/files/Designing-game-logics.pdf
date added to LUP
2007-12-12 11:06:25
date last changed
2016-04-16 11:34:15
@misc{d5546061-9e6d-41c6-a40b-be3cf0402dc8,
  abstract     = {This paper describes the development of a modular system of<br/><br>
interactive tiles to support therapists’ in performing<br/><br>
therapeutic activities together with impaired children in a<br/><br>
swimming pool.<br/><br>
<br/><br>
Active Surfaces support mobile interactions and dynamic<br/><br>
configuration of assemblies of tiles. Each tile represents an interactive unit, able to communicate with other tiles and to exchange data. The tiles can be assembled on a physical and logical service level to support activities of different complexity. This creates technical challenges where assemblies are re-created over time between devices with limited input and output capabilities. Furthermore, Active Surfaces challenge the concept of understandability and how users can make sense of assembled systems with no or limited output capabilities.},
  author       = {Grönvall, Erik and Pollini, Alessandro and Rullo, Alessia and Svensson Fors, David},
  keyword      = {dynamic assembly,end-user composition,Ubiquitous computing,Palpable computing,distributed game logic},
  language     = {eng},
  title        = {Designing game logics for dynamic Active Surfaces},
  year         = {2006},
}