Designing game logics for dynamic Active Surfaces
(2006) MUIA '06, Workshop on Mobile & Ubiquitous Information Access- Abstract
- This paper describes the development of a modular system of
interactive tiles to support therapists’ in performing
therapeutic activities together with impaired children in a
swimming pool.
Active Surfaces support mobile interactions and dynamic
configuration of assemblies of tiles. Each tile represents an interactive unit, able to communicate with other tiles and to exchange data. The tiles can be assembled on a physical and logical service level to support activities of different complexity. This creates technical challenges where assemblies are re-created over time between devices with limited input and output capabilities. Furthermore, Active Surfaces challenge the concept of... (More) - This paper describes the development of a modular system of
interactive tiles to support therapists’ in performing
therapeutic activities together with impaired children in a
swimming pool.
Active Surfaces support mobile interactions and dynamic
configuration of assemblies of tiles. Each tile represents an interactive unit, able to communicate with other tiles and to exchange data. The tiles can be assembled on a physical and logical service level to support activities of different complexity. This creates technical challenges where assemblies are re-created over time between devices with limited input and output capabilities. Furthermore, Active Surfaces challenge the concept of understandability and how users can make sense of assembled systems with no or limited output capabilities. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/742601
- author
- Grönvall, Erik ; Pollini, Alessandro ; Rullo, Alessia and Svensson Fors, David LU
- organization
- publishing date
- 2006
- type
- Contribution to conference
- publication status
- published
- subject
- keywords
- dynamic assembly, end-user composition, Ubiquitous computing, Palpable computing, distributed game logic
- conference name
- MUIA '06, Workshop on Mobile & Ubiquitous Information Access
- conference location
- Espoo, Finland
- conference dates
- 2006-09-12
- project
- PalCom
- language
- English
- LU publication?
- yes
- id
- d5546061-9e6d-41c6-a40b-be3cf0402dc8 (old id 742601)
- alternative location
- http://www.ist-palcom.org/publications/files/Designing-game-logics.pdf
- date added to LUP
- 2016-04-04 13:42:25
- date last changed
- 2021-05-06 19:34:02
@misc{d5546061-9e6d-41c6-a40b-be3cf0402dc8, abstract = {{This paper describes the development of a modular system of<br/><br> interactive tiles to support therapists’ in performing<br/><br> therapeutic activities together with impaired children in a<br/><br> swimming pool.<br/><br> <br/><br> Active Surfaces support mobile interactions and dynamic<br/><br> configuration of assemblies of tiles. Each tile represents an interactive unit, able to communicate with other tiles and to exchange data. The tiles can be assembled on a physical and logical service level to support activities of different complexity. This creates technical challenges where assemblies are re-created over time between devices with limited input and output capabilities. Furthermore, Active Surfaces challenge the concept of understandability and how users can make sense of assembled systems with no or limited output capabilities.}}, author = {{Grönvall, Erik and Pollini, Alessandro and Rullo, Alessia and Svensson Fors, David}}, keywords = {{dynamic assembly; end-user composition; Ubiquitous computing; Palpable computing; distributed game logic}}, language = {{eng}}, title = {{Designing game logics for dynamic Active Surfaces}}, url = {{https://lup.lub.lu.se/search/files/6185563/742629.pdf}}, year = {{2006}}, }