Collision Detection for Continuously Deforming Bodies
(2001) Eurographics Conference, 2001 p.325-333- Abstract
- Fast and accurate collision detection between geometric bodies is essential in application areas like virtual reality, animation, simulation, games and robotics. In this work, we address the collision detection problem in applications where deformable bodies are used, which change their overall shape every time step of the simulation. We propose and evaluate suitable bounding volume trees for deforming bodies that can be pre-built and then updated very efficiently during simulation. Several heuristics for updating the trees due to deformations are compared to each other. By combining a top-down and a bottom-up update strategy into a hybrid tree update method, promising results were achieved. Experiments show that our approach is four to... (More)
- Fast and accurate collision detection between geometric bodies is essential in application areas like virtual reality, animation, simulation, games and robotics. In this work, we address the collision detection problem in applications where deformable bodies are used, which change their overall shape every time step of the simulation. We propose and evaluate suitable bounding volume trees for deforming bodies that can be pre-built and then updated very efficiently during simulation. Several heuristics for updating the trees due to deformations are compared to each other. By combining a top-down and a bottom-up update strategy into a hybrid tree update method, promising results were achieved. Experiments show that our approach is four to five times faster than a previously leading method. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/747763
- author
- Larsson, Thomas and Akenine-Möller, Tomas LU
- organization
- publishing date
- 2001
- type
- Contribution to conference
- publication status
- published
- subject
- pages
- 325 - 333
- conference name
- Eurographics Conference, 2001
- conference location
- Manchester, United Kingdom
- conference dates
- 2001-09-04 - 2001-09-07
- language
- English
- LU publication?
- yes
- id
- 846cdfb7-ebda-4c8e-832b-871bb8c2ef6b (old id 747763)
- date added to LUP
- 2016-04-04 14:38:02
- date last changed
- 2025-04-04 14:20:42
@misc{846cdfb7-ebda-4c8e-832b-871bb8c2ef6b, abstract = {{Fast and accurate collision detection between geometric bodies is essential in application areas like virtual reality, animation, simulation, games and robotics. In this work, we address the collision detection problem in applications where deformable bodies are used, which change their overall shape every time step of the simulation. We propose and evaluate suitable bounding volume trees for deforming bodies that can be pre-built and then updated very efficiently during simulation. Several heuristics for updating the trees due to deformations are compared to each other. By combining a top-down and a bottom-up update strategy into a hybrid tree update method, promising results were achieved. Experiments show that our approach is four to five times faster than a previously leading method.}}, author = {{Larsson, Thomas and Akenine-Möller, Tomas}}, language = {{eng}}, pages = {{325--333}}, title = {{Collision Detection for Continuously Deforming Bodies}}, year = {{2001}}, }