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Exploring digital health : a qualitative study on adults’ experiences with health apps and wearables

Leuzzi, Gaia ; Recenti, Filippo LU ; Giardulli, Benedetto ; Scafoglieri, Aldo and Testa, Marco (2025) In International Journal of Qualitative Studies on Health and Well-being 20(1).
Abstract

Purpose: From an active ageing perspective, investigating how adults use apps and wearables for health purposes might improve well-being strategies supported by widely adopted technologies. This study investigated adults’ perceptions of using apps and wearables for health purposes. Methods: A qualitative interview study was conducted. Adults (+18) using an app/wearable to monitor at least one health variable (e.g. physical activity and diet) were eligible. Transcriptions were analysed using the Reflexive Thematic Analysis. Results: Nineteen participants (34.3 ± 14.5 years; men/women: 8/11) joined the study and from their transcriptions 5 themes were created: 1) Easy and accurate monitoring of health: balancing users’ needs and... (More)

Purpose: From an active ageing perspective, investigating how adults use apps and wearables for health purposes might improve well-being strategies supported by widely adopted technologies. This study investigated adults’ perceptions of using apps and wearables for health purposes. Methods: A qualitative interview study was conducted. Adults (+18) using an app/wearable to monitor at least one health variable (e.g. physical activity and diet) were eligible. Transcriptions were analysed using the Reflexive Thematic Analysis. Results: Nineteen participants (34.3 ± 14.5 years; men/women: 8/11) joined the study and from their transcriptions 5 themes were created: 1) Easy and accurate monitoring of health: balancing users’ needs and technological challenges; 2) Self-improvement and motivation: usefulness of rewarding behaviours and gamification towards achievements; 3) Requiring personalized apps and wearables: aesthetics and wearability; 4) Beyond simple monitoring: prevention and care throughout daily life; 5) Awareness of potentially dangerous digital data world: from distress to fixation. Conclusions: Apps and wearables were highly valued by our participants for effectively managing and enhancing their health and sports performance while ensuring education, motivation, ease of use, safety, and prevention. However, issues such as privacy concerns, wearability, and lack of integration need to be addressed to improve adoption, enhance usability and support active ageing initiatives.

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Please use this url to cite or link to this publication:
author
; ; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
active ageing, health, mHealth, Mobile applications, wearable electronic devices
in
International Journal of Qualitative Studies on Health and Well-being
volume
20
issue
1
article number
2447096
publisher
Taylor & Francis
external identifiers
  • scopus:85213515927
  • pmid:39726066
ISSN
1748-2623
DOI
10.1080/17482631.2024.2447096
language
English
LU publication?
yes
additional info
Publisher Copyright: © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
id
9b34e23b-0ead-41c1-9ac8-bda29b25d6a0
date added to LUP
2025-03-27 10:08:08
date last changed
2025-07-17 17:58:04
@article{9b34e23b-0ead-41c1-9ac8-bda29b25d6a0,
  abstract     = {{<p>Purpose: From an active ageing perspective, investigating how adults use apps and wearables for health purposes might improve well-being strategies supported by widely adopted technologies. This study investigated adults’ perceptions of using apps and wearables for health purposes. Methods: A qualitative interview study was conducted. Adults (+18) using an app/wearable to monitor at least one health variable (e.g. physical activity and diet) were eligible. Transcriptions were analysed using the Reflexive Thematic Analysis. Results: Nineteen participants (34.3 ± 14.5 years; men/women: 8/11) joined the study and from their transcriptions 5 themes were created: 1) Easy and accurate monitoring of health: balancing users’ needs and technological challenges; 2) Self-improvement and motivation: usefulness of rewarding behaviours and gamification towards achievements; 3) Requiring personalized apps and wearables: aesthetics and wearability; 4) Beyond simple monitoring: prevention and care throughout daily life; 5) Awareness of potentially dangerous digital data world: from distress to fixation. Conclusions: Apps and wearables were highly valued by our participants for effectively managing and enhancing their health and sports performance while ensuring education, motivation, ease of use, safety, and prevention. However, issues such as privacy concerns, wearability, and lack of integration need to be addressed to improve adoption, enhance usability and support active ageing initiatives.</p>}},
  author       = {{Leuzzi, Gaia and Recenti, Filippo and Giardulli, Benedetto and Scafoglieri, Aldo and Testa, Marco}},
  issn         = {{1748-2623}},
  keywords     = {{active ageing; health; mHealth; Mobile applications; wearable electronic devices}},
  language     = {{eng}},
  number       = {{1}},
  publisher    = {{Taylor & Francis}},
  series       = {{International Journal of Qualitative Studies on Health and Well-being}},
  title        = {{Exploring digital health : a qualitative study on adults’ experiences with health apps and wearables}},
  url          = {{http://dx.doi.org/10.1080/17482631.2024.2447096}},
  doi          = {{10.1080/17482631.2024.2447096}},
  volume       = {{20}},
  year         = {{2025}},
}