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Differentiated knowledge bases and catch-up in creative industries – A case of the online game industry in China

Gong, Huiwen LU ; Yu, Zhen and Hassink, Robert (2023) In Geoforum 141.
Abstract

Catch-up phenomena have been studied intensively in many manufacturing industries, but they have not been well explored in creative industries. Moreover, the internal heterogeneity of different segments within a specific industry has also largely been overlooked in the catch-up literature. This paper fills these gaps by analyzing the catch-up of a creative industry—the online game industry in China— and by extending the “windows of opportunity” framework with due account to the differentiated knowledge bases underpinning the value chain of the games industry. The findings show that the differentiated knowledge bases underlying this specific creative industry are combinatorial, and such combinations of different knowledge bases have led... (More)

Catch-up phenomena have been studied intensively in many manufacturing industries, but they have not been well explored in creative industries. Moreover, the internal heterogeneity of different segments within a specific industry has also largely been overlooked in the catch-up literature. This paper fills these gaps by analyzing the catch-up of a creative industry—the online game industry in China— and by extending the “windows of opportunity” framework with due account to the differentiated knowledge bases underpinning the value chain of the games industry. The findings show that the differentiated knowledge bases underlying this specific creative industry are combinatorial, and such combinations of different knowledge bases have led to distinct firm strategies in the different segments of game production (i.e. game design and content creation, programming, artistic creation, marketing) and catch-up outcomes (path skipping, following and creating). The introduction of the differentiated knowledge bases approach helps to provide a more nuanced understanding of catch-up in many industries where added-value are based on cultural tastes and symbolic knowledge, and thus leads to better policy implications for latecomers.

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author
; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Catch-up, Differentiated knowledge bases, Firm strategies, Intra-industry characteristics, Online game industry, Windows of opportunity
in
Geoforum
volume
141
article number
103730
publisher
Elsevier
external identifiers
  • scopus:85150787307
ISSN
0016-7185
DOI
10.1016/j.geoforum.2023.103730
language
English
LU publication?
yes
id
9e99b7b4-673d-4917-aebc-d0f5c5edd848
date added to LUP
2023-05-22 11:27:17
date last changed
2024-01-19 22:27:05
@article{9e99b7b4-673d-4917-aebc-d0f5c5edd848,
  abstract     = {{<p>Catch-up phenomena have been studied intensively in many manufacturing industries, but they have not been well explored in creative industries. Moreover, the internal heterogeneity of different segments within a specific industry has also largely been overlooked in the catch-up literature. This paper fills these gaps by analyzing the catch-up of a creative industry—the online game industry in China— and by extending the “windows of opportunity” framework with due account to the differentiated knowledge bases underpinning the value chain of the games industry. The findings show that the differentiated knowledge bases underlying this specific creative industry are combinatorial, and such combinations of different knowledge bases have led to distinct firm strategies in the different segments of game production (i.e. game design and content creation, programming, artistic creation, marketing) and catch-up outcomes (path skipping, following and creating). The introduction of the differentiated knowledge bases approach helps to provide a more nuanced understanding of catch-up in many industries where added-value are based on cultural tastes and symbolic knowledge, and thus leads to better policy implications for latecomers.</p>}},
  author       = {{Gong, Huiwen and Yu, Zhen and Hassink, Robert}},
  issn         = {{0016-7185}},
  keywords     = {{Catch-up; Differentiated knowledge bases; Firm strategies; Intra-industry characteristics; Online game industry; Windows of opportunity}},
  language     = {{eng}},
  publisher    = {{Elsevier}},
  series       = {{Geoforum}},
  title        = {{Differentiated knowledge bases and catch-up in creative industries – A case of the online game industry in China}},
  url          = {{http://dx.doi.org/10.1016/j.geoforum.2023.103730}},
  doi          = {{10.1016/j.geoforum.2023.103730}},
  volume       = {{141}},
  year         = {{2023}},
}