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Maker-Breaker on Galton-Watson trees

Vilkas, Timo LU orcid (2024) p.1-34
Abstract
We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, while the other (Maker) fixates an edge to permanently secure it from deletion. Breaker has won once the tree's root is contained in a finite component, otherwise Maker wins by building an infinite path starting at the root. It will be analyzed both as a positional game (the tree is known to both players at the start) and with more restrictive levels of information (the players essentially explore the tree during the game). Reading the number of available edges for play as a random walk on Z allows us to derive the winning... (More)
We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, while the other (Maker) fixates an edge to permanently secure it from deletion. Breaker has won once the tree's root is contained in a finite component, otherwise Maker wins by building an infinite path starting at the root. It will be analyzed both as a positional game (the tree is known to both players at the start) and with more restrictive levels of information (the players essentially explore the tree during the game). Reading the number of available edges for play as a random walk on Z allows us to derive the winning probability of Breaker via fixed point equations in three natural information regimes. These results provide new insights into combinatorial game theory and random structures, with potential applications to network theory, algorithmic game design and probability theory. (Less)
Abstract (Swedish)
We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, while the other (Maker) fixates an edge to permanently secure it from deletion. Breaker has won once the tree's root is contained in a finite component, otherwise Maker wins by building an infinite path starting at the root. It will be analyzed both as a positional game (the tree is known to both players at the start) and with more restrictive levels of information (the players essentially explore the tree during the game). Reading the number of available edges for play as a random walk on Z allows us to derive the winning... (More)
We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, while the other (Maker) fixates an edge to permanently secure it from deletion. Breaker has won once the tree's root is contained in a finite component, otherwise Maker wins by building an infinite path starting at the root. It will be analyzed both as a positional game (the tree is known to both players at the start) and with more restrictive levels of information (the players essentially explore the tree during the game). Reading the number of available edges for play as a random walk on Z allows us to derive the winning probability of Breaker via fixed point equations in three natural information regimes. These results provide new insights into combinatorial game theory and random structures, with potential applications to network theory, algorithmic game design and probability theory. (Less)
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Working paper/Preprint
publication status
published
subject
keywords
Maker-Breaker game, Galton-Watson tree, branching process, percolation games, phase transition, random walk on Z with drift
pages
34 pages
publisher
arXiv.org
DOI
10.48550/arXiv.2412.08334
language
English
LU publication?
yes
id
bf2a0166-b418-442e-b8be-abdeeb18b68b
date added to LUP
2025-03-10 10:15:13
date last changed
2025-04-04 15:41:18
@misc{bf2a0166-b418-442e-b8be-abdeeb18b68b,
  abstract     = {{We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, while the other (Maker) fixates an edge to permanently secure it from deletion. Breaker has won once the tree's root is contained in a finite component, otherwise Maker wins by building an infinite path starting at the root. It will be analyzed both as a positional game (the tree is known to both players at the start) and with more restrictive levels of information (the players essentially explore the tree during the game). Reading the number of available edges for play as a random walk on Z allows us to derive the winning probability of Breaker via fixed point equations in three natural information regimes. These results provide new insights into combinatorial game theory and random structures, with potential applications to network theory, algorithmic game design and probability theory.}},
  author       = {{Vilkas, Timo}},
  keywords     = {{Maker-Breaker game; Galton-Watson tree; branching process; percolation games; phase transition; random walk on Z with drift}},
  language     = {{eng}},
  month        = {{12}},
  note         = {{Preprint}},
  pages        = {{1--34}},
  publisher    = {{arXiv.org}},
  title        = {{Maker-Breaker on Galton-Watson trees}},
  url          = {{http://dx.doi.org/10.48550/arXiv.2412.08334}},
  doi          = {{10.48550/arXiv.2412.08334}},
  year         = {{2024}},
}