Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project
(1999) In CyberPsychology & Behavior 2(6). p.577-591- Abstract
- A group of worldwide virtual reality and health-care researchers have decided to combine their efforts in a multidisciplinary project titled VETERAN – virtual environments in the diagnosis, prevention and intervention of age-related diseases. The main goal of the VETERAN project is the tuning and testing of different virtual environments, designed to address the cognitive/functional impairments that may occur due to the aging process and age-related disorders. In particular the developed modules will address the problems commonly found in the following pathologies that have a strong impact on the elderly health care policy: Alzheimer’s disease and other senile dementias; stroke and unilateral spatial neglect; mobility-related accidents... (More)
- A group of worldwide virtual reality and health-care researchers have decided to combine their efforts in a multidisciplinary project titled VETERAN – virtual environments in the diagnosis, prevention and intervention of age-related diseases. The main goal of the VETERAN project is the tuning and testing of different virtual environments, designed to address the cognitive/functional impairments that may occur due to the aging process and age-related disorders. In particular the developed modules will address the problems commonly found in the following pathologies that have a strong impact on the elderly health care policy: Alzheimer’s disease and other senile dementias; stroke and unilateral spatial neglect; mobility-related accidents within specific environments (e.g., falls, shocks). The project will focus on research into clinical aspects of age-related diseases and disorders of high morbidity and specifically target goals of prevention, treatment, or delay in onset. Another goal of the VETERAN project is to define and develop new protocols and tools to be used for general rehabilitation purposes. These tools will aim to provide systematic restorative training within the context of functionally relevant, ecologically valid simulated environments This approach is hoped to optimize the degree of transfer of training and/or generalization of learning to the person’s real world environment. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/2173361
- author
- organization
- publishing date
- 1999
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- Virtual Reality, age-related diseases, prevention
- in
- CyberPsychology & Behavior
- volume
- 2
- issue
- 6
- pages
- 577 - 591
- publisher
- Mary Ann Liebert, Inc.
- external identifiers
-
- scopus:0033393299
- DOI
- 10.1089/cpb.1999.2.577
- language
- English
- LU publication?
- yes
- id
- c0412629-166e-46f0-a2ac-95bea133adb7 (old id 2173361)
- date added to LUP
- 2016-04-04 12:24:01
- date last changed
- 2022-01-29 23:19:40
@article{c0412629-166e-46f0-a2ac-95bea133adb7, abstract = {{A group of worldwide virtual reality and health-care researchers have decided to combine their efforts in a multidisciplinary project titled VETERAN – virtual environments in the diagnosis, prevention and intervention of age-related diseases. The main goal of the VETERAN project is the tuning and testing of different virtual environments, designed to address the cognitive/functional impairments that may occur due to the aging process and age-related disorders. In particular the developed modules will address the problems commonly found in the following pathologies that have a strong impact on the elderly health care policy: Alzheimer’s disease and other senile dementias; stroke and unilateral spatial neglect; mobility-related accidents within specific environments (e.g., falls, shocks). The project will focus on research into clinical aspects of age-related diseases and disorders of high morbidity and specifically target goals of prevention, treatment, or delay in onset. Another goal of the VETERAN project is to define and develop new protocols and tools to be used for general rehabilitation purposes. These tools will aim to provide systematic restorative training within the context of functionally relevant, ecologically valid simulated environments This approach is hoped to optimize the degree of transfer of training and/or generalization of learning to the person’s real world environment.}}, author = {{Riva, Giuseppe and Rizzo, Albert and Alpini, Dario and Attree, Elizabeth A and Barbieri, Elena and Bertella, Laura and Buckwalter, J Galen and Davies, Roy C and Gamberini, Luciano and Johansson, Gerd and Katz, Noomi and Marchi, Stefano and Mendozzi, Laura and Molinari, Enrico and Pugnetti, Luigi and Rose, David and Weiss, Patrice L}}, keywords = {{Virtual Reality; age-related diseases; prevention}}, language = {{eng}}, number = {{6}}, pages = {{577--591}}, publisher = {{Mary Ann Liebert, Inc.}}, series = {{CyberPsychology & Behavior}}, title = {{Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project}}, url = {{http://dx.doi.org/10.1089/cpb.1999.2.577}}, doi = {{10.1089/cpb.1999.2.577}}, volume = {{2}}, year = {{1999}}, }