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An Overview of Child Abuses in 3D Social Networks and Online Video Games : An Overview of Child Abuses in 3D Social Networks and Online Video Games

Garcia-Ruiz, Miguel A. ; Vargas Martin, Miguel and Olsson, Patrik LU (2012)
Abstract
It appears that child pornography distribution and child abuses on the Internet have permeated to massively multiplayer online role-playing video games (MMORPG) and 3D social networks, such as Second Life (SL), a compelling online virtual world where millions of users have registered. Although SL is intended for general entertainment in its adult (over 18) version, cases of simulated pedophilia have been reported inside SL’s virtual world, generated by some of its users, employing SL communication capabilities to trade and show child pornography images to exchange related text messages. This chapter provides a literature review on child pornography in MMORPGs and other 3D social networks including SL, as well as policy and network... (More)
It appears that child pornography distribution and child abuses on the Internet have permeated to massively multiplayer online role-playing video games (MMORPG) and 3D social networks, such as Second Life (SL), a compelling online virtual world where millions of users have registered. Although SL is intended for general entertainment in its adult (over 18) version, cases of simulated pedophilia have been reported inside SL’s virtual world, generated by some of its users, employing SL communication capabilities to trade and show child pornography images to exchange related text messages. This chapter provides a literature review on child pornography in MMORPGs and other 3D social networks including SL, as well as policy and network approaches for overcoming child abuse. A review on ethical and legal issues of dealing with child pornography and other types of child abuse in 3D social networks and MMORPGs is also addressed in this chapter. (Less)
Please use this url to cite or link to this publication:
author
; and
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
host publication
Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices : Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices - Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices
editor
Dudley, Alfreda
pages
16 pages
publisher
IGI Global
ISBN
9781613501320
language
English
LU publication?
no
id
c75e8017-6285-4927-b8dc-718a5caa0bf3
date added to LUP
2016-05-20 10:53:12
date last changed
2021-01-22 11:35:09
@inbook{c75e8017-6285-4927-b8dc-718a5caa0bf3,
  abstract     = {{It appears that child pornography distribution and child abuses on the Internet have permeated to massively multiplayer online role-playing video games (MMORPG) and 3D social networks, such as Second Life (SL), a compelling online virtual world where millions of users have registered. Although SL is intended for general entertainment in its adult (over 18) version, cases of simulated pedophilia have been reported inside SL’s virtual world, generated by some of its users, employing SL communication capabilities to trade and show child pornography images to exchange related text messages. This chapter provides a literature review on child pornography in MMORPGs and other 3D social networks including SL, as well as policy and network approaches for overcoming child abuse. A review on ethical and legal issues of dealing with child pornography and other types of child abuse in 3D social networks and MMORPGs is also addressed in this chapter.}},
  author       = {{Garcia-Ruiz, Miguel A. and Vargas Martin, Miguel and Olsson, Patrik}},
  booktitle    = {{Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices : Investigating Cyber Law and Cyber Ethics: Issues, Impacts and Practices}},
  editor       = {{Dudley, Alfreda}},
  isbn         = {{9781613501320}},
  language     = {{eng}},
  publisher    = {{IGI Global}},
  title        = {{An Overview of Child Abuses in 3D Social Networks and Online Video Games : An Overview of Child Abuses in 3D Social Networks and Online Video Games}},
  year         = {{2012}},
}