Improved Stochastic Texture Filtering Through Sample Reuse
(2025) In Proceedings of the ACM on Computer Graphics and Interactive Techniques 8(1).- Abstract
Stochastic texture filtering (STF) has re-emerged as a technique that can bring down the cost of texture filtering of advanced texture compression methods, e.g., neural texture compression. However, during texture magnification, the swapped order of filtering and shading with STF can result in aliasing. The inability to smoothly interpolate material properties stored in textures, such as surface normals, leads to potentially undesirable appearance changes. We present a novel method to improve the quality of stochastically-filtered magnified textures and reduce the image difference compared to traditional texture filtering. When textures are magnified, nearby pixels filter similar sets of texels and we introduce techniques for sharing... (More)
Stochastic texture filtering (STF) has re-emerged as a technique that can bring down the cost of texture filtering of advanced texture compression methods, e.g., neural texture compression. However, during texture magnification, the swapped order of filtering and shading with STF can result in aliasing. The inability to smoothly interpolate material properties stored in textures, such as surface normals, leads to potentially undesirable appearance changes. We present a novel method to improve the quality of stochastically-filtered magnified textures and reduce the image difference compared to traditional texture filtering. When textures are magnified, nearby pixels filter similar sets of texels and we introduce techniques for sharing texel values among pixels with only a small increase in cost (0.04-0.14 ms per frame). We propose an improvement to weighted importance sampling that guarantees that our method never increases error beyond single-sample stochastic texture filtering. Under high magnification, our method has >10 dB higher PSNR than single-sample STF. Our results show greatly improved image quality both with and without spatiotemporal denoising.
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- author
- Wronski, Bartlomiej ; Pharr, Matt and Akenine-Möller, Tomas LU
- organization
- publishing date
- 2025-05-22
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- importance sampling, stochastic texture filtering, wave intrinsics
- in
- Proceedings of the ACM on Computer Graphics and Interactive Techniques
- volume
- 8
- issue
- 1
- article number
- 14
- publisher
- Association for Computing Machinery (ACM)
- external identifiers
-
- scopus:105006613709
- ISSN
- 2577-6193
- DOI
- 10.1145/3728292
- language
- English
- LU publication?
- yes
- additional info
- Publisher Copyright: © 2025 Copyright held by the owner/author(s). Publication rights licensed to ACM.
- id
- eed34fb7-fe66-49d5-8d9b-6d9ebc041923
- date added to LUP
- 2025-12-18 13:34:29
- date last changed
- 2025-12-18 13:35:44
@article{eed34fb7-fe66-49d5-8d9b-6d9ebc041923,
abstract = {{<p>Stochastic texture filtering (STF) has re-emerged as a technique that can bring down the cost of texture filtering of advanced texture compression methods, e.g., neural texture compression. However, during texture magnification, the swapped order of filtering and shading with STF can result in aliasing. The inability to smoothly interpolate material properties stored in textures, such as surface normals, leads to potentially undesirable appearance changes. We present a novel method to improve the quality of stochastically-filtered magnified textures and reduce the image difference compared to traditional texture filtering. When textures are magnified, nearby pixels filter similar sets of texels and we introduce techniques for sharing texel values among pixels with only a small increase in cost (0.04-0.14 ms per frame). We propose an improvement to weighted importance sampling that guarantees that our method never increases error beyond single-sample stochastic texture filtering. Under high magnification, our method has >10 dB higher PSNR than single-sample STF. Our results show greatly improved image quality both with and without spatiotemporal denoising.</p>}},
author = {{Wronski, Bartlomiej and Pharr, Matt and Akenine-Möller, Tomas}},
issn = {{2577-6193}},
keywords = {{importance sampling; stochastic texture filtering; wave intrinsics}},
language = {{eng}},
month = {{05}},
number = {{1}},
publisher = {{Association for Computing Machinery (ACM)}},
series = {{Proceedings of the ACM on Computer Graphics and Interactive Techniques}},
title = {{Improved Stochastic Texture Filtering Through Sample Reuse}},
url = {{http://dx.doi.org/10.1145/3728292}},
doi = {{10.1145/3728292}},
volume = {{8}},
year = {{2025}},
}