Skip to main content

Lund University Publications

LUND UNIVERSITY LIBRARIES

Diving in : Affect, fieldwork and self-reflexivity

Löfgren, Jakob LU (2017) 13th Congress of Société Internationale d´Ethnologie et de Folklore (SIEF)
Abstract
The notion of 'affect' have long been a key concept in the study of fandom, and the term has been used to explicate fandom "affective investments" (Grossberg 1992), "affective play" (Hills 2001) and "affective space" (Lamerichs 2014). The turn, in recent years, to ethnographic study within fandom-studies has led to increasing discussion on researcher/field issues; specifically on self-reflexivity (Ibid). Fandom scholars often tend to be affectively invested in their fields and this brings questions of self-reflexivity to the forefront.

My fieldwork within fandom - working with fandom folklore in a British context - has made these questions of importance for me as well. In short, I have found that fans are so involved they do not... (More)
The notion of 'affect' have long been a key concept in the study of fandom, and the term has been used to explicate fandom "affective investments" (Grossberg 1992), "affective play" (Hills 2001) and "affective space" (Lamerichs 2014). The turn, in recent years, to ethnographic study within fandom-studies has led to increasing discussion on researcher/field issues; specifically on self-reflexivity (Ibid). Fandom scholars often tend to be affectively invested in their fields and this brings questions of self-reflexivity to the forefront.

My fieldwork within fandom - working with fandom folklore in a British context - has made these questions of importance for me as well. In short, I have found that fans are so involved they do not care about researchers' objectivity, rather, how invested the researchers are. This in turn leads to positioning issues for any researcher doing fieldwork within fandom and to the question of immersion into the field.

The proposed paper aims to discuss the positioning fandom researchers have to do by building on discussions on 'levels of immersion' from video game narrative and development research (Quin et al. 2009, Jennet & Cox 2008). I argue, in line with other researchers, that participatory observation is the "means of which 'feeling' and empathy for the research field or issue should be achieved" (Schmidt Lauber 2012) and describe how the modern day ethnographic researcher could deal with positioning issues, and debate their own immersion in participatory fieldwork and affect, by means of levels of immersion. (Less)
Abstract (Swedish)
Paper på SIEFs 13:e kongress Ways of Dwelling: Crisis - Craft – Creativity, International Society for Ethnology and Folklore (SIEF), Georg-August Universität, Göttingen 26-30 mars 2017
Please use this url to cite or link to this publication:
author
publishing date
type
Contribution to conference
publication status
unpublished
subject
conference name
13th Congress of Société Internationale d´Ethnologie et de Folklore (SIEF)
conference location
Göttingen, Germany
conference dates
2017-03-26 - 2017-03-30
language
English
LU publication?
no
id
f0b82313-4be4-4491-be9b-c792313a0530
date added to LUP
2022-10-03 11:40:13
date last changed
2022-10-17 09:57:35
@misc{f0b82313-4be4-4491-be9b-c792313a0530,
  abstract     = {{The notion of 'affect' have long been a key concept in the study of fandom, and the term has been used to explicate fandom "affective investments" (Grossberg 1992), "affective play" (Hills 2001) and "affective space" (Lamerichs 2014). The turn, in recent years, to ethnographic study within fandom-studies has led to increasing discussion on researcher/field issues; specifically on self-reflexivity (Ibid). Fandom scholars often tend to be affectively invested in their fields and this brings questions of self-reflexivity to the forefront.<br/><br/>My fieldwork within fandom - working with fandom folklore in a British context - has made these questions of importance for me as well. In short, I have found that fans are so involved they do not care about researchers' objectivity, rather, how invested the researchers are. This in turn leads to positioning issues for any researcher doing fieldwork within fandom and to the question of immersion into the field.<br/><br/>The proposed paper aims to discuss the positioning fandom researchers have to do by building on discussions on 'levels of immersion' from video game narrative and development research (Quin et al. 2009, Jennet &amp; Cox 2008). I argue, in line with other researchers, that participatory observation is the "means of which 'feeling' and empathy for the research field or issue should be achieved" (Schmidt Lauber 2012) and describe how the modern day ethnographic researcher could deal with positioning issues, and debate their own immersion in participatory fieldwork and affect, by means of levels of immersion.}},
  author       = {{Löfgren, Jakob}},
  language     = {{eng}},
  title        = {{Diving in : Affect, fieldwork and self-reflexivity}},
  year         = {{2017}},
}