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Sparse Spatial Shading in Augmented Reality

Olajos, Rikard LU and Doggett, Michael LU orcid (2024) 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications 1. p.293-299
Abstract
In this work, we present a method for acquiring, storing, and using scene data to enable realistic shading of virtual objects in an augmented reality application. Our method allows for sparse sampling of the environment’s lighting condition while still delivering a convincing shading to the rendered objects. We use common camera parameters, provided by a head-mounted camera, to get lighting information from the scene and store them in a tree structure, saving both locality and directionality of the data. This makes our approach suitable for implementation in augmented reality applications where the sparse and unpredictable nature of the data samples captured from a head-mounted device can be problematic. The construction of the data... (More)
In this work, we present a method for acquiring, storing, and using scene data to enable realistic shading of virtual objects in an augmented reality application. Our method allows for sparse sampling of the environment’s lighting condition while still delivering a convincing shading to the rendered objects. We use common camera parameters, provided by a head-mounted camera, to get lighting information from the scene and store them in a tree structure, saving both locality and directionality of the data. This makes our approach suitable for implementation in augmented reality applications where the sparse and unpredictable nature of the data samples captured from a head-mounted device can be problematic. The construction of the data structure and the shading of virtual objects happen in real time, and without requiring high-performance hardware. Our model is designed for augmented reality devices with optical see-through displays, and in this work we used Microsoft’s HoloLens 2. (Less)
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author
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organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
host publication
Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, HUCAPP and IVAPP
volume
1
pages
7 pages
publisher
SciTePress
conference name
19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
conference location
Rome, Italy
conference dates
2024-02-27 - 2024-02-29
ISBN
978-989-758-679-8
DOI
10.5220/0012429300003660
language
English
LU publication?
yes
id
fd2ab29f-526f-4d65-9e11-529888056568
date added to LUP
2024-03-05 14:00:07
date last changed
2024-03-06 13:05:46
@inproceedings{fd2ab29f-526f-4d65-9e11-529888056568,
  abstract     = {{In this work, we present a method for acquiring, storing, and using scene data to enable realistic shading of virtual objects in an augmented reality application. Our method allows for sparse sampling of the environment’s lighting condition while still delivering a convincing shading to the rendered objects. We use common camera parameters, provided by a head-mounted camera, to get lighting information from the scene and store them in a tree structure, saving both locality and directionality of the data. This makes our approach suitable for implementation in augmented reality applications where the sparse and unpredictable nature of the data samples captured from a head-mounted device can be problematic. The construction of the data structure and the shading of virtual objects happen in real time, and without requiring high-performance hardware. Our model is designed for augmented reality devices with optical see-through displays, and in this work we used Microsoft’s HoloLens 2.}},
  author       = {{Olajos, Rikard and Doggett, Michael}},
  booktitle    = {{Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, HUCAPP and IVAPP}},
  isbn         = {{978-989-758-679-8}},
  language     = {{eng}},
  pages        = {{293--299}},
  publisher    = {{SciTePress}},
  title        = {{Sparse Spatial Shading in Augmented Reality}},
  url          = {{http://dx.doi.org/10.5220/0012429300003660}},
  doi          = {{10.5220/0012429300003660}},
  volume       = {{1}},
  year         = {{2024}},
}